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Thread: Nurturing Generals who are far from Battle

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    Default Nurturing Generals who are far from Battle

    Playing MTW and trying to keep my General's engaged in the battle. I have successfully expanded my empire to where I now have eliminated most hostile nations from Europe and Asia. I am trying to keep some of those Generals in Europe - "in practice", but to cart them to Africa takes a while, as I still don't own the seas.

    Does the game differentiate between types of battle - example if I fight an invading neighbor or attack a neighbor - is it the same value to my generals as if I supress a faction that has risen?

    My thought is that I can raise taxes, incite a rebellion, supress it, and continue to gain stats for some key generals. Or should I just march them across the many provinces?

    Thanks. Vajk
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  2. #2
    Member Member Procrustes's Avatar
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    Default Re: Nurturing Generals who are far from Battle

    I like to do this. Some provinces are inherently more rebellious than others - Livonia, Latvia and Portugal come to mind. Give them a bad govenor, get rid of the watchtowers and any spies, then reduce the garrison - presto - rebels! Kill the rebels after you defeat them and your gov will start to get even worse vices - more rebellions!

    It's a fun way to train up generals and keep yourself fighting during the slow years. And you can make money at it, too. The more times a province rebels, the bigger the rebellions tend to get. Also, any additional tech your province has seems to get you better rebels. The last time I did this with Latvia the rebels were apearring with stacks of feudal nights by the end - far cry from the stacks of peasants, spearmen or archers they started out with.

    (If you get sick of it, replace the gov with a better one and up the garrison.)

    Have fun,

    P.

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    Flavius Claudius Julianus Member NodachiSam's Avatar
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    Default Re: Nurturing Generals who are far from Battle

    I think scottland, switzerland and also probably ireland are on the rebellious side too.

    When I have most of europe in my possession (maybe after minor victory (If I ever again choose to play past that point)) I barely can be bothered to be concerned about some bad vices, it is just too much work. Only the big money makers get my concern.
    I just make sure something is always being built, even if it is useless (like 80% upgrade to arabia) and it seems to help. I only do that when I have tons of money of course.
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    Member Member ah_dut's Avatar
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    Default Re: Nurturing Generals who are far from Battle

    Quote Originally Posted by Procrustes
    I like to do this. Some provinces are inherently more rebellious than others - Livonia, Latvia and Portugal come to mind. Give them a bad govenor, get rid of the watchtowers and any spies, then reduce the garrison - presto - rebels! Kill the rebels after you defeat them and your gov will start to get even worse vices - more rebellions!

    It's a fun way to train up generals and keep yourself fighting during the slow years. And you can make money at it, too. The more times a province rebels, the bigger the rebellions tend to get. Also, any additional tech your province has seems to get you better rebels. The last time I did this with Latvia the rebels were apearring with stacks of feudal nights by the end - far cry from the stacks of peasants, spearmen or archers they started out with.

    (If you get sick of it, replace the gov with a better one and up the garrison.)

    Have fun,

    P.
    yes, the rinse and repeat plan for rebellions. Obviously though...you might get unlucky with the rebel stack...

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    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: Nurturing Generals who are far from Battle

    Quote Originally Posted by Vajk
    Playing MTW and trying to keep my General's engaged in the battle. I have successfully expanded my empire to where I now have eliminated most hostile nations from Europe and Asia. I am trying to keep some of those Generals in Europe - "in practice", but to cart them to Africa takes a while, as I still don't own the seas.

    Does the game differentiate between types of battle - example if I fight an invading neighbor or attack a neighbor - is it the same value to my generals as if I supress a faction that has risen?

    My thought is that I can raise taxes, incite a rebellion, supress it, and continue to gain stats for some key generals. Or should I just march them across the many provinces?

    Thanks. Vajk
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    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Nurturing Generals who are far from Battle

    My favorite is the Papist rebellion. I get some real quality defenders that way.


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    Member Member Procrustes's Avatar
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    Default Re: Nurturing Generals who are far from Battle

    Quote Originally Posted by ah_dut
    yes, the rinse and repeat plan for rebellions. Obviously though...you might get unlucky with the rebel stack...
    I love the variety and the unpredictability. I find they get better and better, and bigger and bigger, the more times you repeat. I don't build the happiness buildings, but I do build any military buildings I can - the rebels seem to get more teched the more of them I have. You can end up with massive rebellions in your backyard while you are trying to hold your borders against some invader.

    Also, if you can get the Swiss or the Burgundians to revolt late in the game you end up with a whole new faction to fight....

  8. #8
    Member Member ah_dut's Avatar
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    Default Re: Nurturing Generals who are far from Battle

    Quote Originally Posted by Vladimir
    My favorite is the Papist rebellion. I get some real quality defenders that way.
    Or you get butchered by the absolutely out of this world good Papist army you have to bribe But yes, you can get some excellent training that way

    Also, if you can get the Swiss or the Burgundians to revolt late in the game you end up with a whole new faction to fight....
    Unfortunately never actually managed that one. They just won't revolt no matter what I do, it sucks

  9. #9
    Member Member DensterNY's Avatar
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    Default Re: Nurturing Generals who are far from Battle

    Sometimes the game can be outright stupid though with generating rebels as I fought against one rebellion with 2 units of Feudal Men At Arms and about 8 units of naptha throwers. It was ridiculous I took out half of the naptha throwers with one unit of Hobilars stretched as thin as possible and set to charge past their close formations.

    Here is one awesome trip with training your generals though... rebellions generate in numbers comparable to the number of men you have in that region. Leave one unit in a troublesome area and you might see 2 units of spearmen appear... beat those spearmen with that one unit and you will be rewarded with a command star and possible bravery virtues for fighting off greater numbers... even if you have 40 feudal knights killing 200 spearmen. You can do this a few times and as long as you leave a very small garrison you won't face much opposition.

    Actually, if you leave a side province in a rebellious state what you might get is a faction re-emergence if it is on conquered territory which is an entirely different matter. These guys come back with 3 or 4 stacks of high quality troops which will give your generals plenty of practice.
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