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Thread: Campaign Map!

  1. #1
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Campaign Map!

    Hello everybody .... here is the map of RES GESTAE, you may ask why it has a special orientation and goes up to the Gange , the reason is this ....

    I was tired of the classical CA map and I wanted to make something new and original , also , I wanted to include more parts of Africa to make a Meroitic kingdom , tought after time and researches I discovered more interesting to make the Mauryan faction , so I enlarged further east the map ... this way I have cutted away lot of desert regions , that instead you have in the Mundus Magnus and other maps , as well as much of empty steppes of the norht east ....

    The map could still be subject to further changes couse is still a work in progress .... I have made the map myself tought at a certain point I haven't been able to make it work so I asked for help , this came by Ngr , also known as Dead Moroz, that fixed all the erros I made and made it operative and working ..... to me remained the refining like adding provinces , smoothing etc.... after making lot of work on it , again I made some kind of mistake that made the map again not working , so I sent the map to Seleucos Nicator I , the one is making small changes and fixes to it ..... Thankyou to those two great modders hopefully this map will be operative , tought they are not working for Res Gestae and are busy with other project , so if there is anyone who wants to apply for working on it post any request in the recruitment thread ....I will accept only capable , of proved ability and hard workers....



    here is the current map ....



    Creator of Ran no Jidai mod
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  2. #2
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Campaign Map!

    That is not a small amount of map! That is a very large amount of map!

  3. #3
    Member Member Atheist_Peace's Avatar
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    Default Re: Campaign Map!

    It looks great Prometheus, can you give us an in game shot soon?

  4. #4
    Member Member Soga's Avatar
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    Default Re: Campaign Map!

    Fantastic.
    But i can't see... is there a passage from Ireland to Gibraltar...

  5. #5
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Campaign Map!

    Yeha u can pass , but not to the west of irleand , u have to pass throught ireland and england ....

    I cant post ingame pics at the moment couse Seleucus is reworking it a bit for me to get rid of annoying Ctds ....

    Creator of Ran no Jidai mod
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    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
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  6. #6

    Default Re: Campaign Map!

    Wow. That's insane.

  7. #7
    Member Member Seleucos I Nicator's Avatar
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    Default Re: Campaign Map!

    I have fixed all CTD errors I have encountered. Now I am finishing refining the coast to get rid of the blocky shorelines.
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  8. #8
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Campaign Map!

    Thankyou a lot for working on this Seleucos .... here is a pic he showed me of the corrected map ....


    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
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  9. #9
    Member Member Atheist_Peace's Avatar
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    Default Re: Campaign Map!

    That looks awesome Prometheus, you should refine the heights and stuff a bit, but still it looks great so far.

  10. #10
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Campaign Map!

    Thanks , Seleucos gived me back the version of the map after fixing CTD's errors and refining the coasts making them more smoothed , Thankyou a lot Seleucos ...

    I now will be going to refine it even more like adding 8 provinces more into India , make the climates zones, as now the snow comes up to Egypt , then tune out passes , rivers etc...

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
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  11. #11

    Default Re: Campaign Map!

    Wow, its the bigger map I ever see for RTW!!!

  12. #12
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Campaign Map!

    Little bit of work on new interface for Barbarian culture , thanks to Prof for pointing out how to do and helping on this....


    Creator of Ran no Jidai mod
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  13. #13
    Don't worry, I don't exist Member King of Atlantis's Avatar
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    Default Re: Campaign Map!

    awesome

  14. #14
    dictator by the people Member caesar44's Avatar
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    Thumbs down Re: Campaign Map!

    Where is Iceland ?
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  15. #15
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Campaign Map!

    Here Faction layouts , credits to Prof !! ^L^


    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
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  16. #16
    Member Member Atheist_Peace's Avatar
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    Default Re: Campaign Map!

    Looking very good prometheus. I wish you had gone with a unified rome and then used the extra romans for other new factions, but that's not really a big deal.

  17. #17
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: Campaign Map!

    Nice looking


  18. #18
    Gentleman and Scholar Member Mr Jones's Avatar
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    Default Re: Campaign Map!

    "Looking very good prometheus. I wish you had gone with a unified rome and then used the extra romans for other new factions, but that's not really a big deal."

    i hav often heard ppl say that u can use the 3 roman slots for other factions without having to share line of sight etc, is this true? i was under the impression that they had to share line of sight and that you couldn't get around this without having serious problems? sorry for posting this here but could someone clarify?
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  19. #19
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Campaign Map!

    I don't know to what are you referring to ....

    Creator of Ran no Jidai mod
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    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
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  20. #20
    Member Member Atheist_Peace's Avatar
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    Default Re: Campaign Map!

    Quote Originally Posted by Mr Jones
    "Looking very good prometheus. I wish you had gone with a unified rome and then used the extra romans for other new factions, but that's not really a big deal."

    i hav often heard ppl say that u can use the 3 roman slots for other factions without having to share line of sight etc, is this true? i was under the impression that they had to share line of sight and that you couldn't get around this without having serious problems? sorry for posting this here but could someone clarify?
    Apparently Bouis from RTR found a way to seperate the line of sight.


    Prometheus, hes referring to when you try to use the roman factions for different ones and you have to make them un-allied and make it so they don't share line of sight, etc.

  21. #21

    Default Re: Campaign Map!

    The Roman armies on the campaign map



  22. #22

    Default Re: Campaign Map!

    Quote Originally Posted by Prof
    The Roman armies on the campaign map


    Prof, I noticed that your roman campaign map generals have white spots on them. RTR ran into this problem and I have no idea what is causing it. I was wondering if you knew.
    Creator of The Crusades a complete modification for Barbarian Invasion
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  23. #23

    Default Re: Campaign Map!

    nope, i don't know...if i knew i would remove those white spots...but maybe it is just the skin


  24. #24
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Campaign Map!

    What white sposts? I don't see them...

    Creator of Ran no Jidai mod
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    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


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  25. #25

    Default Re: Campaign Map!

    Quote Originally Posted by PROMETHEUS
    What white sposts? I don't see them...

    The captain strat map model (the standard bearer) the left side of his tunic has a white patch on it. some of RTR's strat map models suffer from this problem and they haven't been able to pin point problem. We thought it was the lighting on the strat map, but that didn't seem to be it.
    Creator of The Crusades a complete modification for Barbarian Invasion
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  26. #26

    Default Re: Campaign Map!

    Prometheus, is there any way that on the campaign map it would be possible to not have sea trade routes represented by annoying blue dotted lines, and just to have the ships moving between cities? Those things always annoyed me.

  27. #27
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Campaign Map!

    I dunno if is possible , Sorry ....

    Anyway Thanks to our new member LIONSKIN , We have now the map working in BI , he will be helping us also to coordinate the switch and script and coding stuff.... something I am really not much liking to do ....


    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
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  28. #28

    Default Re: Campaign Map!

    It is possible to make the trade lines invisible. There is a texture in the model folder at least thats where I think it is. I haven't looked for quite some time. The texure is just a dot with an alpha channel. YOu can edit the alpha channel so it alphas out the texture entirely and hence removes the lines on the trade routes!
    Creator of The Crusades a complete modification for Barbarian Invasion
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  29. #29

    Default Re: Campaign Map!

    Quote Originally Posted by caius britannicus
    It is possible to make the trade lines invisible. There is a texture in the model folder at least thats where I think it is. I haven't looked for quite some time. The texure is just a dot with an alpha channel. YOu can edit the alpha channel so it alphas out the texture entirely and hence removes the lines on the trade routes!
    Ooo, now that's compelling!

    Tell me, does it still show the graphic of a ship going between the two ports, even if there is no dotted line?

  30. #30
    Last user of scythed chariots Member Spendios's Avatar
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    Default Re: Campaign Map!

    Very good work ! Can't wait to lead my Mauryan to victory !


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