Results 1 to 9 of 9

Thread: New animations on the work...

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #3
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
    Join Date
    Jul 2004
    Location
    La Città Eterna
    Posts
    2,857

    Default Re: New animations on the work...

    Thankyou but I think I have to discard the last eperimentation , the problem is that ...



    Is not that the anims are bad , but the problem is that they sit all the time , for example , they start kneeling , and this is good , then u move around and the lift and sit again , if someone passes close they raise and sit again , if the enemy is a bit far they sit , when they walk they reach a place and sit again , they look a bit lazy , but apart from that the problem is that when they sit again they do in a chaotic way some , the big part sit correctly , but many sit at random position as u can see in the picture , facing sides or even backwards , this is a problem I noticed even with my manuballistarii animation , and happens when I edit nearly all the animations of stand idles and standing ready idles ....Actually I would prefer if possible to be able to edit the testudo animation and apply this formation to them , so that when u want them to sit u just press testudo for them and they sit like this , problem is that when I tried this the game CTDs , so if someone wants to help me experimenting this , is welcome , otherwise I will place this idea in the closet ....
    Last edited by PROMETHEUS; 09-07-2005 at 18:52.

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO