Thankyou but I think I have to discard the last eperimentation , the problem is that ...
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Is not that the anims are bad , but the problem is that they sit all the time , for example , they start kneeling , and this is good , then u move around and the lift and sit again , if someone passes close they raise and sit again , if the enemy is a bit far they sit , when they walk they reach a place and sit again , they look a bit lazy , but apart from that the problem is that when they sit again they do in a chaotic way some , the big part sit correctly , but many sit at random position as u can see in the picture , facing sides or even backwards , this is a problem I noticed even with my manuballistarii animation , and happens when I edit nearly all the animations of stand idles and standing ready idles ....Actually I would prefer if possible to be able to edit the testudo animation and apply this formation to them , so that when u want them to sit u just press testudo for them and they sit like this , problem is that when I tried this the game CTDs , so if someone wants to help me experimenting this , is welcome , otherwise I will place this idea in the closet ....
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