Results 1 to 30 of 54

Thread: hitpoints

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    graduated non-expert Member jerby's Avatar
    Join Date
    Oct 2004
    Location
    ..your not my mother..
    Posts
    1,414

    Default Re: hitpoints

    Quote Originally Posted by khelvan
    We generally only give 2 hitpoints if a unit has some incredibly strong reason for it, such as the units that take a PCP-like chemical which induces them to shrug off grevious wounds as though they were bee stings.
    ok..but "elite" units dont get it? good to hear.
    and CA's berserker having 3 Hitpoints, is something like that featured, or will 2 be teh limit?

  2. #2
    EB insanity coordinator Senior Member khelvan's Avatar
    Join Date
    Sep 2002
    Location
    Oakland, CA
    Posts
    8,449

    Default Re: hitpoints

    No, "elite" units don't get another hitpoint by virtue of being "elite," hitpoints are determined separately. The only "class" of unit that currently has 2 hitpoints are the general's bodyguards, and we're considering removing that as well, as there seems to be no reason to have it.
    Cogita tute


  3. #3
    graduated non-expert Member jerby's Avatar
    Join Date
    Oct 2004
    Location
    ..your not my mother..
    Posts
    1,414

    Default Re: hitpoints

    well. there's sense there..there's no reason those riders would be better than any other 'elite' cavalry.

    but it would certainly increase the "killability" of a general. maybe not versus the ai, but I'd definatly sacrifice a unit of companions/hetairoi to kill a general(read=run aroudn teh line's for a quick kill in MP)if a generals bodyguard is weakened, it will definatly be easier to kill teh general..but than, the general unit is not meant for flanking...except your Alexandros..

  4. #4

    Default Re: hitpoints

    What about elephants? I'd guess they'd have more of a chance than any other unit to take a man-killing bow and survive, especially armored, huge ones.

  5. #5
    graduated non-expert Member jerby's Avatar
    Join Date
    Oct 2004
    Location
    ..your not my mother..
    Posts
    1,414

    Default Re: hitpoints

    good question, indeed.

    and what about Scorpions insta-killing ellies?in RTW you needed to hit 1 elephant 3 times to kill it..8 scorpions(8 machines, not units) barely killed 2 out of 5

  6. #6

    Default Re: hitpoints

    Considering what seige engines do to stone walls, I'd think an elephant would be in serious trouble being riddled by such weapons. But really, I can't see anything other than berserker-types and elephants being more damage resistant than any other man outside of armor concerns.

  7. #7

    Default Re: hitpoints

    Quote Originally Posted by Danest
    Considering what seige engines do to stone walls, I'd think an elephant would be in serious trouble being riddled by such weapons. But really, I can't see anything other than berserker-types and elephants being more damage resistant than any other man outside of armor concerns.
    He's talking about scorpions, scorpions don't even damage walls AFAIK. Onagers however, kill elephants in one hit.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO