ok..but "elite" units dont get it? good to hear.Originally Posted by khelvan
and CA's berserker having 3 Hitpoints, is something like that featured, or will 2 be teh limit?
No, "elite" units don't get another hitpoint by virtue of being "elite," hitpoints are determined separately. The only "class" of unit that currently has 2 hitpoints are the general's bodyguards, and we're considering removing that as well, as there seems to be no reason to have it.
well. there's sense there..there's no reason those riders would be better than any other 'elite' cavalry.
but it would certainly increase the "killability" of a general. maybe not versus the ai, but I'd definatly sacrifice a unit of companions/hetairoi to kill a general(read=run aroudn teh line's for a quick kill in MP)if a generals bodyguard is weakened, it will definatly be easier to kill teh general..but than, the general unit is not meant for flanking...except your Alexandros..
What about elephants? I'd guess they'd have more of a chance than any other unit to take a man-killing bow and survive, especially armored, huge ones.
Considering what seige engines do to stone walls, I'd think an elephant would be in serious trouble being riddled by such weapons. But really, I can't see anything other than berserker-types and elephants being more damage resistant than any other man outside of armor concerns.
He's talking about scorpions, scorpions don't even damage walls AFAIK. Onagers however, kill elephants in one hit.Originally Posted by Danest
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