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  1. #1
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: hitpoints

    i think only eles,chariots, berserkers and spartans deserve xtra hitpoints...while eles and chariots must have them...the berserkers and spartans dont nessecary (sp?)

    We do not sow.

  2. #2

    Default Re: hitpoints

    How many battles did Caesar fight in personally? If we tried to re-enact all of them in RTW with only 1 HP, he'd almost certainly die. So, either the real Caesar was really good at surviving battles, or just plain lucky. I'd rather the generals be survivors. Especially since the AI generals are really, really easy to kill, at least in vanilla. In fact, not killing the AI general (or not letting him kill himself on your phalanx), now that's a challenge.

  3. #3

    Default Re: hitpoints

    Spartans don't deserve two HP, and I don't think generals do either. Unless the general is also on PCP, of course.

  4. #4
    graduated non-expert Member jerby's Avatar
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    Default Re: hitpoints

    well..the general himslef(1 puppet) shoudl ahve 2/3 hp's for gameplay, but teh bodyguards shoudn't, me thinks.

    as for RTR's balancing of cav vs inf. i think it's rather good, actually. no longer that overpower, but i do have a problem with rtr's cav vs cav balancing...it's imaginationless. All cav get a charge bonus of 20 (cat's 30) and pretty mcuh 80% has a defence of 20 (mercenary "italian cavalry", hate the name, is equal to companions of Macedon..)it's all very bland.

    but i cna clearly see EB has some balancing issues to do, not faction-wise. but more the effectiveness of units, and difference between units.

  5. #5
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: hitpoints

    Quote Originally Posted by jerby
    but i cna clearly see EB has some balancing issues to do, not faction-wise. but more the effectiveness of units, and difference between units.
    Not at all, our unit stat system is the best, in our opinion.
    Cogita tute


  6. #6
    graduated non-expert Member jerby's Avatar
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    Default Re: hitpoints

    Quote Originally Posted by khelvan
    Not at all, our unit stat system is the best, in our opinion.
    no shit sherlock...of course you think yours is the best

    seriously, i trust you gusy to do it right. i was trying to state that there are many things to look to.

  7. #7

    Default Re: hitpoints

    Generals with more than 1 HP?

    Let me put it from this perspective:

    You guys, EB, are investing major into the trait system. Would kind of suck if all of that was for nothing.

    I say give 'em 2hp. But give 'em the ability to earn more. As for the bodyguard... whatever.


    Along the same vein: Many great generals had officers by their side. Old Alex had Seluecus (sic), Ptolemy, et al. So to should this be reflected in-game.

    If I go to war with 2, 3 or 4 extra generals, I would like to see them gain something more than experience for their troubles. Being with a great commander should give them a few traits of their own. Good or bad!

    How about "right-hand man, giving a general extra HPs when not in command? Hell, there is a whole bunch of cool thing that could be done!

    Or are we cursed... and this is hard coded?

    Thanks,
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  8. #8
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: hitpoints

    Spaced-out generals could make for some interesting pre battle speeches...
    Anyway, I'd go for hitpoints for a general purely on the basis that it allows the player or AI time to remove a general from a bad situation, essentially giving a player the chance to remedy a bad move at least once. Just not as powerful as generals became in RTW.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

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