Do you mean interpolated apha?
I save it as a DXT5 ARGB (Interpolated Alpha) and 2D Texture.
Do you mean interpolated apha?
I save it as a DXT5 ARGB (Interpolated Alpha) and 2D Texture.
If your texture is invisable only in the game because of alpha channeling then you don't have to redo the whole texture just the alpha channeling. You will only need to apply black to the areas of the texture which you don't want to appear, ie the black square around your shield. Pm me if you need help redoing your alpha channeling.
Hegemonia Lead Modeller.
Well thats what i thought as well but for whatever reason it isnt working like that. Whats happening is that something is remembering where the original alpha-channeled areas were and then applying them to the new texture.
hey never mind. Ive figured it out.
So, what was the problem?
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I didnt notice the alpha-channel in the 'channels' tab benieth the red, green, and blue channels. I had always editted alpha-channels with the blending properties. Silly mistake on my part.
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