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  1. #1
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Tiny, yet indispensable units

    I would like to make a tribute to ten Saxon Husscarles, who led the desperate charge of a ragged army against the Polish and won through to save many English women and children.

    May you rest in peace my friends.
    "If it wears trousers generally I don't pay attention."

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  2. #2
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Tiny, yet indispensable units

    The starting unit of Naptha you get in Naples as the Byzantine once killed about 200 rebels over the period of 2 rebellions and 3 religious uprisings. They eventually got shot to death by Pope funded archers, but it did allow my 6 star general to start whipping the Huns since my ships were hugging the African Coast at the time.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  3. #3
    Member Member Bregil the Bowman's Avatar
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    Default Re: Tiny, yet indispensable units

    The best small units I ever fought were controlled by the AI. It was my second campaign game, I was England and well into the invasion of Spain. The Spanish king had two stacks in Aragon and one in Valencia which held only two men. So I pitched the best of my army into Aragon and left a stack of "odds and sods" in Valencia to cut off the Spanish retreat. I auto-resolved the Valencia battle.

    The two Spanish soldiers (Royal Knights, ex-princes) killed 155 men and routed the rest.

    I was so shocked I replayed the battle properly, to see what these War Gods could do. Version two went a little differently. I sent in two units of (turncoat) jinettes, on set on engage and one on hold formation, and both knights went down in a shower of javelins. One of the pinning jinettes died, possibly hit in the back by his own side.

    Anyone else seen such variance beteen the auto-resolve and a proper battle?
    Bregil the Bowman



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  4. #4
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Tiny, yet indispensable units

    Auto resolve sucks unless you can't win the battle normally. If they were your knights, you would have never won, but Autocalc would have given you a great victory.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  5. #5
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Tiny, yet indispensable units

    I only auto-resolve if I really don't want to deal with HA madness, or am feeling particularly lazy...

    Otherwise I play the battles through, and if you have a large army those tiny units are great as shock troops.
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

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    Jermaine Evans

  6. #6
    ! Member Deus Ex's Avatar
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    Default Re: Tiny, yet indispensable units

    Quote Originally Posted by Vladimir
    This is mainly about a small but indespensable army which turned into a compilation of Tiny indispensable units..
    sorry

    DE
    Last edited by Deus Ex; 09-09-2005 at 17:05. Reason: apparently off topic

  7. #7
    Member Member Productivity's Avatar
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    Default Re: Tiny, yet indispensable units

    I tend to end up with a unit of 10-15 arbalests who act as rangers, and flank around. They usually climb in valour very quickly (as I usually get them firing straight into huge masses), and I've seen them take out kings, high level knights etc. without too many problems.

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