Results 1 to 16 of 16

Thread: Troop fighting and terrain bonuses

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Knight Templar's Avatar
    Join Date
    Jun 2005
    Location
    Zagreb, Croatia
    Posts
    362

    Default Troop fighting and terrain bonuses

    I've been looking for bonuses which units receive when fighting against other particular units or when fighting in particular terrain. Here's what I found:


    Terrain and climate bonuses:

    desert-desert units (Bedouin camel warriors for example) get +1 att
    lush/temperate-desert units receive -1 att penalty
    forest-decreases strength of cavarly and spearmen (they lose supporting ranks bonus), decreases accuracy of archers
    bridge- decreases cavalry strength ??
    rain- decreases archer accuracy, disables handgunners to shoot

    Fighing bonuses: (AP not included)

    Spearmen-- when fighing against cav +1 att, +4 def; with 2 supporting ranks +1 att, +2 def
    Pikemen- against cav +2 att, +6 def; with 4 supporting ranks +2 att, +4 def
    Polearms- against cav +3 att, +1 def
    Camels- against cav +2 att, +4 def
    Swordmen- against spearmen +1 att
    Cavalry- against swordsmen +1att


    fatigue:
    quite tired- -2 att
    very tired- -3 att, -1 def
    exhausted- -4 att, -2 def
    totally exhausted- -6 att, -3 def

    Do you know for any other bonuses?
    Last edited by Knight Templar; 10-19-2005 at 20:31.

  2. #2
    imaginary Member Weebeast's Avatar
    Join Date
    Sep 2005
    Location
    Tranquility Lane
    Posts
    530

    Default Re: Troop fighting and terrain bonuses

    Since you didn't mention this, I don't know the exact equation but heavily-armored troops receive a penalty in the desert with the exception of those muslim units.

  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: Troop fighting and terrain bonuses

    Quote Originally Posted by Weebeast
    Since you didn't mention this, I don't know the exact equation but heavily-armored troops receive a penalty in the desert with the exception of those muslim units.
    As far as I know, the desert confers no penalty except for extra fatigue to armoured units. And the Muslims are not exempt from this (except that they are usually less well-armoured).
    Looking for a good read? Visit the Library!

  4. #4
    Member Member Procrustes's Avatar
    Join Date
    Aug 2004
    Location
    Upstate
    Posts
    427

    Default Re: Troop fighting and terrain bonuses

    Well, if it's raining or snowing gunpowder units don't work and bows and cross-bows get some kind of penalty. (Arbs don't because they have a steel string?) Sorry I'm not sure of the details.

  5. #5
    Philologist Senior Member ajaxfetish's Avatar
    Join Date
    Feb 2005
    Location
    Indiana
    Posts
    2,132

    Default Re: Troop fighting and terrain bonuses

    Forests hurt ranged units as well as horses and spears because the trees break up their missile fire.

    Also bonuses for attacking downhill and penalties for attacking uphill, but I don't know the values (and I think it changes depending on the steepness of the hill).

    Low hills impede the fire of units with a fairly flat trajectory such as crossbows, but not standard archers who can employ a higher arc in their firing.

    And of course there's the ability to hide in the forests, which can indirectly give the ambush bonus.

    Ajax

    "I do not yet know how chivalry will fare in these calamitous times of ours." --- Don Quixote
    "I have no words, my voice is in my sword." --- Shakespeare
    "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey

  6. #6
    Uber Soldat. Member Budwise's Avatar
    Join Date
    Apr 2005
    Location
    Salem, OR
    Posts
    822

    Default Re: Troop fighting and terrain bonuses

    You forgot the Cav bonus vs Swordmen. I don't know what it is but I believe there is one.
    Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.

    Edit October 17th, 2007
    Work-Still hate it but I appreciate having it more now.
    Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
    Responsibilities, Too many bills to too little money
    Reality - (Censored)
    Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
    MTW - Kingdoms installed but...Urggg, too soon.
    ----------------
    Conclusion, Life is worth Living now.

  7. #7
    Member Member crpcarrot's Avatar
    Join Date
    Jan 2004
    Location
    London UK
    Posts
    368

    Default Re: Troop fighting and terrain bonuses

    Quote Originally Posted by Budwise
    You forgot the Cav bonus vs Swordmen. I don't know what it is but I believe there is one.
    IIRC there is no bonus for cavalry against swords only that spears receive a bonus against cavalry

    also ranged unit can only fire if they have line of sight to target so if u place archers in the forest only the ones who can "see" the enemy through the trees will fire although the whole unit will cycle through the annimation.
    Last edited by crpcarrot; 10-18-2005 at 14:59.
    "Forgiveness is between them and god, my job is to arrange the meeting"

  8. #8

    Default Re: Troop fighting and terrain bonuses

    Spearmen can also stop charging cavalry if they are facing the charge, though spearmen with poor defence will be pushed back.

    They also still get their rank bonus in a forest, it is simply less likely for them to get it as the trees force rear ranks into each other and jumble them up making it difficult to get a straight line of 4 men behind one guy who is fighting up front.

  9. #9
    The hair proves it... Senior Member EatYerGreens's Avatar
    Join Date
    Aug 2004
    Location
    Above the greengrocer's
    Posts
    851

    Default Re: Troop fighting and terrain bonuses

    Quote Originally Posted by crpcarrot
    also ranged unit can only fire if they have line of sight to target so if u place archers in the forest only the ones who can "see" the enemy through the trees will fire although the whole unit will cycle through the annimation.
    In one battle I tried to get my one unit of archers to fire lengthwise through the thin line of trees I was lurking in (archers at right angle to the line of trees, so some were in trees and some in the open) and, on that occasion, I saw that only part of the unit was animating the firing action.

    I doubt this was a range issue. The target I'd selected were also in trees at the time and this seems to have been doubly disadvantageous. Target hard to sight and arrows clatter into the branches before reaching the required spot.

    I can understand the factor whereby trees give targeted units protection against missiles fired from some distance away (particularly high, curved trajectory, like conventional archers and longbows) but archery skill was originally developed for hunting purposes and you would think that ability to fire accurately when amongst trees should be second nature (hunting deer, boar etc). Perhaps it is achievable (in the game) but only at very short range - like 50 yards - and clear line of sight is still essential.

    EYG

    ________________________
             

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO