Page 6 of 6 FirstFirst ... 23456
Results 151 to 152 of 152

Thread: Holy Roman Headache!

  1. #151
    Member Member Matty's Avatar
    Join Date
    May 2005
    Location
    Bulgaria
    Posts
    185

    Default Re: Holy Roman Headache!

    yes. They'll stop the mercs getting through to the recruiting grounds of the inns. Considered 'undesirables' all these unemployed ruffians hanging around...

  2. #152
    The hair proves it... Senior Member EatYerGreens's Avatar
    Join Date
    Aug 2004
    Location
    Above the greengrocer's
    Posts
    851

    Default Re: Holy Roman Headache!

    There's nothing in the Build_Prod files to support that, but it would be a doddle to mod the game to attach a repulsion effect on Border forts, to simulate the effect you describe.

    There is an entire data column for "is this a shady place where you might hire mercenaries?" but the Inn is the only building in the default version of the game where there's an entry of any kind.

    Strangely, there is no populaiton happiness adjuster for the Inn and it makes you wonder why the AI factions build them all over the place then (apparently) never atually hire any mercs.

    EYG

    ________________________
             

Page 6 of 6 FirstFirst ... 23456

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO