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Thread: Research: Sound files

  1. #1
    Harbinger of... saliva Member alpaca's Avatar
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    Default Research: Sound files

    Hey, everybody.
    I was asked by Adherbal yesterday if I could handle the sound stuff for Chivalry (i.e. getting the sounds into the game), I agreed and started some research.

    Why I open this thread now is because I think that some of you will have done similar stuff (I guess many mod teams want to use custom sounds) and maybe we can share our experiences about what's possible and what not, aswell as how certain things can be done.

    If you need a basic tutorial on how to change the R:TW sound files, I might write one on request, but I'm not sure if it is necessary so I'll only do it on request.


    Good, after that is settled, I'll start ahead with a few triggers I did already:
    Code:
    event UI_SELECT_MENU_ITEM
    File: descr_sounds_interface (dsi)
     - not used in-battle
     - not used in-strat
     Usages
      - the next-button e.g. in the Custom Battle menu
      - the "Reset to Defaults" button in the option menus
      - the next or previous buttons in the control menu
      - the "Load custom Battle" button
    
    event UI_RETURN_TO_PREVIOUS
    File: dsi
     - not used in-battle
     - not used in-strat
     Usages
      - the previous button in the game menus
      - the buttons in the dialog boxes ("Really quit game", etc.)
    This is about the style I'd like to have triggers mentioned. Only mention them if they don't do what it says on the box or if they do additional things.


    mp3 Files:
    You can use these if you add the "streamed" flag to the trigger declaration. You'll have to type the full file-name (with extension), otherwise the game searches for wav-files anyways.


    So, feel free to post anything you have found out on this so far.

    P.S: Does anyone know if it is possible to use a unit-routs sound?

  2. #2

    Default Re: Research: Sound files

    Quote Originally Posted by alpaca

    P.S: Does anyone know if it is possible to use a unit-routs sound?
    Are you asking where to find this? The routs sounds should all be here:
    data/sounds/Voice/Human/Localized/Battle_Events
    as well as any other event sounds, ie general death etc.
    If not then I don't understand the question.
    P.S how will you be recording the sounds? Won't they be low quality due to ambiances?
    Hegemonia Lead Modeller.

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Research: Sound files

    We'll probably use most sounds from exterior sources.
    I mean, in RTW, units don't make any sound when they start routing, also I didn't find a trigger yet. So, I'm not searching the sounds but the triggers in the text files.

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Research: Sound files

    So, nobody interested in sound file editing, no modder who wants to know how it's done, no mod team that wants to use custom sounds? Hmm...

    Btw, snevets, the in-battle soldier voices are Wav-Files with 4 bit and 22050 hz, so there's really no good quality there, either ;)
    Last edited by alpaca; 09-09-2005 at 12:21.

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