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Thread: Disabling Skirmish Mode

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    Default Re: Disabling Skirmish Mode

    Part of the issue for me is my unit stat changes. I increased defensive stats relative to attack stats in the melee department. I left missile attack stats the same. Most importantly, I differ from LT1956 here, I increased many shield stats especially large square or hexagonal ones with a small decrease in armour or skill. The effect of this is that as long as a unit, like say Naked Fanatics, maintains formation and doesn't allow fire from their right hand side, they resist missile fire fairly well. If on the other hand a unit such as Merc Peltasts, which gets a higher shield rating in my system too, keeps skirmishing it gets mowed down pretty quick by missile fire. This combined with the fact that Heavy Peltast type units can defend fairly well means it's best in most circumstances for them to never skirmish.

    Thats why I went with this idea. They fight like Hastati now. Limiting the AI's choices in most cases improves it's odds of making a better if more predictable decision IMHO.
    Last edited by PatWest; 09-08-2005 at 14:10. Reason: correction
    PatWest the 'Intermediate Level Modder'

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