The problem with G-Max is that it ONLY exports through licensed plugins. Out of the box, it only saves in it's native format. Which nothing else opens. this is deliberate ... and th ekey to making money from G-Max.
Certain big game companies have licensed plugins for G-Max that allow models to be built and exported. Combat Flight Sim 3 and Quake spring to mind. these plugins allow export of the model in their own uniqie game-specific formats.
Now...in the case of Quake, the model format CAN be read by some other utilities or converted. These allows G-Max users to get their work OUT of G-Max.
Now...the problem for Snevets it that it appears that the latest versions of Max do not have a plugin for Quake models....this means you need to either wait until someone actually makes one....
Or...find a way to convert Quake files to something MAx will read in...like, say, 3DS. Something like ..
3D Exploration
This reads in Quake 1,2 AND 3 files, and exports just about any format you care to name. I use it a lot for file conversion, and have even upgraded to Deep Exploration ( their follow on product ) which is even better. 3D Exploration os a tool no modder should be without!
EDIT: PM me if you are having trouble finding it ....I can mail you a copy
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