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  1. #1
    Member Member zedar's Avatar
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    Default Texture problem

    This is the problem:
    render:
    Ingame:
    Textures are messed up.
    Same happens in every model.


    Look at the skirt. Textures changes.
    Why is this happening!!??

    In schematic view in max, do i have to link the body object to something? (like that primary weapon is linked to right hand bone, etc.)

    Do i have to collapse skin modifier at end? (i havent collapsed this) Or unwrap modifier(i have collapsed this)
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

  2. #2
    Senior Member Senior Member hoggy's Avatar
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    Default Re: Texture problem

    no don't collapse the stack. It looks like you've not seperated each uv set into a seperate element. If 2 Uv sets share the same vertex they tend to do that stretchy, strangeness. Each time you go to apply a texture projection, select the polys and hit detach-detach to element first.

  3. #3
    Member Member zedar's Avatar
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    Default Re: Texture problem

    Quote Originally Posted by hoggy
    no don't collapse the stack. It looks like you've not seperated each uv set into a seperate element. If 2 Uv sets share the same vertex they tend to do that stretchy, strangeness. Each time you go to apply a texture projection, select the polys and hit detach-detach to element first.
    You mean like, when i have unwrap uw selected, i select faces and hit detach, set the uw map and then attach it back to model...?
    It sounds pretty slow.
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

  4. #4
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Texture problem

    Just detach the faces/polygons then attach them back in. No need to re-UVW map the detached parts. Apparently when you detach it assigned new vertices for the UVW so when you re-attach them back, they still keep the new vertices.
    This is probably a less elegant way of doing it, but it works for me so far.

  5. #5
    Member Member zedar's Avatar
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    Default Re: Texture problem

    Ok i try that, thanks!
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

  6. #6
    Member Member zedar's Avatar
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    Default Re: Texture problem

    Ok, now i did this: I had unwrapped model allready, then collapsed unwrap modifier. Then i selected all polygons separately and detached them as element(as hoggy sayd). Element couldnt be attached again(so i thought that its still part of model, but has own vertices)so i added skin modifier. Then i went to schematic view and connected primary weapon to right hand bone and shield to left hand bone and armours to torso.

    Now when i try to export it this comes:


    This is my schematic view:(it should be fine...or?)


    Doesnt that primary weapon have hand bone as its parent..?
    'Sic vis pacem para bellum.' -If you want peace, prepare to war.

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