You mean like, when i have unwrap uw selected, i select faces and hit detach, set the uw map and then attach it back to model...?Originally Posted by hoggy
It sounds pretty slow.
You mean like, when i have unwrap uw selected, i select faces and hit detach, set the uw map and then attach it back to model...?Originally Posted by hoggy
no don't collapse the stack. It looks like you've not seperated each uv set into a seperate element. If 2 Uv sets share the same vertex they tend to do that stretchy, strangeness. Each time you go to apply a texture projection, select the polys and hit detach-detach to element first.
It sounds pretty slow.
'Sic vis pacem para bellum.' -If you want peace, prepare to war.
Bookmarks