Quote Originally Posted by hoggy
no don't collapse the stack. It looks like you've not seperated each uv set into a seperate element. If 2 Uv sets share the same vertex they tend to do that stretchy, strangeness. Each time you go to apply a texture projection, select the polys and hit detach-detach to element first.
You mean like, when i have unwrap uw selected, i select faces and hit detach, set the uw map and then attach it back to model...?
It sounds pretty slow.