Results 1 to 6 of 6

Thread: Weapon switching

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Weapon switching

    Quote Originally Posted by dsyrow1
    Right, but if you take off the phalanx ability and let the hoplites fight naturally, they will still switch to the swords when charging, and put their spears away. What is that all about?
    I could think in that case they´ll only have swords, because they get the spears because of the phalanx ability. You can, in effect, turn any unit into a phalanx unit, by giving them this formation, and they´ll get the spears automatically. The only other thing is giving the fs_spear animation to the soldier model of the unit in question, lest they slash around with their pikes.

  2. #2
    The Dark Knight Member wlesmana's Avatar
    Join Date
    Jan 2005
    Location
    Indonesia
    Posts
    602

    Default Re: Weapon switching

    Like what Ciaran said. The long pikes are actually a separate model. If you use phalanx unit, they stowed away the actual primary weapon and put the long pikes which has its own set of animations, regardless of the soldiers' animation. This also caused some glitchiness when fighting close range and your formation got scattered and your soldiers move around all over but their pikes would still point at the same direction as the group. So when engaged in anything but in phalanx formation, the pikes get stowed away and they use their secondary weapon.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO