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Thread: an attempt to animate spiders

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    Default Re: an attempt to animate spiders

    Quote Originally Posted by JeromeGrasdyke
    Well, it turns out that the cas_converter utility currently also does a number of jobs for Spartan: Total Warrior, and contains a lot of proprietary things which we can't release into the public domain. So that scuppers that idea.

    But our artists assure me that it would not be that hard to write a max script which does more or less the same job, ie scanning through the list of geometries and outputting a set of names, positions and angles as text for copy-and-pasting into descr_settlements.txt... for the time being I will have to leave that as an exercise for the reader, as max scripting is not really my strong point ^^.
    :(

    Do any of these artists visit the forums... so that we can ask them more questions about how this works? I've half a mind to learn max script just for this one task. Also, if the cas_converter has lots of proprietary things, doesn't that mean it has a lot of complicated things? Or are those additional functionalities, and the actual task of exporting names and positions is still simple?
    Last edited by SigniferOne; 09-21-2005 at 13:23.

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