DJ... I know what you mean...but that only really applies if you go for a natural, fluid kind of walk.
I intend to go for a walk more like those old wind up toys, where the leg moves in a simple hemispehical arc, and no real movement is required of the lower limb other than to follow. Provided the leg moves in the right plane at all times it works. The actual physical mesh would attach only to the lower leg, with the middle leg section free. This allows the rotational problem to be compensated for, and ht elegs kept in alignment.
Sad individual that I am, I have mode some stick models of the skeletons to correct proportions, with flexible joints. I have been experimenting with these in 'real' 3D to see how odd movements can work.
On another note, it is interesting to note the rider effect...I have had the same problem a couple of times, but I never figured out exactly what was causing it![]()
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