Results 1 to 30 of 56

Thread: an attempt to animate spiders

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #17

    Default Re: an attempt to animate spiders

    Quote Originally Posted by JeromeGrasdyke
    Well, the way the settlements were done was by constructing them from stand-in pieces in Max, exporting a .cas and then running a small utility called cas_converter on it which would generate a large chunk of output for inclusion in descr_settlement_plans.txt ... nothing as complex as a whole "settlement editor" was ever written. But I will discuss releasing the utility and a sample settlement with El Queso Grande - no guarantees as always, as cheese is a curious substance and moves in mysterious ways ;)
    Ohh my goodness, yes that would be is perfect :)


    Quote Originally Posted by JeromeGrasdyke
    [Quoting a long documents on physical files]


    Oh by the way, I am assuming it's true already, but asking for completeness, just in case: BI will let us parse descr_skeleton.txt, right? When trying to debug vanilla RTW to perform this, you were telling us about how the parsing worked on your side, so it's only natural that this feature is included with BI... right? :)
    Last edited by SigniferOne; 09-14-2005 at 17:27.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO