Well, it turns out that the cas_converter utility currently also does a number of jobs for Spartan: Total Warrior, and contains a lot of proprietary things which we can't release into the public domain. So that scuppers that idea.
But our artists assure me that it would not be that hard to write a max script which does more or less the same job, ie scanning through the list of geometries and outputting a set of names, positions and angles as text for copy-and-pasting into descr_settlements.txt... for the time being I will have to leave that as an exercise for the reader, as max scripting is not really my strong point ^^
As to what's going to change with BI, well, essentially the Rome dataset will run through the BI exe. Some of the text files have changed format - not that many, but there were changes to descr_strat.txt for example, and installing BI will update your Rome data with these changed files. Hopefully this will not make too much work for you guys, but there will be some mods which will not support rtw 1.3 straight away...
But that does mean that all AI improvements, bug fixes and so on will become available in the Rome campaigns. Most of the new BI features like Hordes are controlled via options specified in the text files, and so can be individually switched on and off in future mods. Also, the new exe's will support keeping sets of save games, replays and so on for each mod, through the same mechanism that's used to seperate out the BI information from the old Rome information.
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