holy fjhgihgert mother of gjhguhfgf
i want it now!
holy fjhgihgert mother of gjhguhfgf
i want it now!
Skinner/Modeller for EB
As an aside, this faction is taking up more than double the model slots of any other faction, close to triple, as well as three separate reform events, and numerous other specials that no other faction will have. The military of ancient Rome takes extra space to show properly, and while there have been a few grumblings here or there at the number of models that Rome gets compared to other factions, we have always been committed to present it properly.
Rome will be shown in her full glory, as we have always intended, from the very beginning. Let there be no doubt that our intentions, from the very start, were to show all factions and cultures as they should be shown. That we had to sacrifice units elsewhere to show Rome should only underline how dedicated we are to a proper representation of all factions.
The military of ancient Rome takes extra space to show properly, and while there have been a few grumblings here or there at the number of models that Rome gets compared to other factions, we have always been committed to present it properly.
Now looking at these units, my old objections do seem quite weak, however.![]()
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
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yaaayyyyyy!!!!!
Looks great!
I can't help but notice the biography... Is that going to be on a few starting characters, or will that pop up later too?
Great job! I also want it now.![]()
oo good question, i second thatOriginally Posted by Divinus Arma
Brilliant stuff. I am very happy to see you've put some Imperial units in. I'm not sure I'll ever make it to the required date, but it's nice to see some iconic legions and Praetorians. Plus some other units I'd never heard of, as usual! I can't wait, but then again - we're running out of factions to preview, so hopefully we don't have to wait much longer.![]()
We would like to do it for every general present at the start of the game, but we don't have enough information for all of them to merit a full biography. Later generals will have names randomly given to them by the game engine, so they wouldn't match historical figures.Originally Posted by Divinus Arma
Thanks for answering my question Malrubius! So, if I understand correctly, you will have a few biographies written for various characters at the start of the game. Is that correct?Originally Posted by Malrubius
By the way, I am totally intrigued by the trait system you guys talked about in the "features and gameplay" preview. Specifically:
I am dying to know more. 6 primary traits? Can you please elaborate?Originally Posted by khlevan
Also, I think you are a genius man! Thanks for joining EB! Is your trait mod compatible with RTR6? I am playing that until EB hits the shelves.
Oh, and one more note: Khelvan, these previews will go great in a downloadable read-me attachment. If you could throw it on PDF and make it "pretty", it would put Prima's little guide to shame! Do you have someone on this or could I contribute in some way putting stuff together? I'll be happy to elaborate on my qualifications as an asynchronous distance technology-centric project coordinator if you need me to. Yes, I have a life other than alcohol and TW.![]()
Isn't that like 'telecommunications foreign marketing director of technology and development?' A title for a job that doesn't really do or mean anythingasynchronous distance technology-centric project coordinator![]()
"It is an error to divide people into the living and the dead: there are people who are dead-alive, and people who are alive_alive. The dead-alive also write, walk, speak, atc. But they make no mistakes; only machines make no mistakes, and they produce only dead things. The alive-alive are constantly in error, in search, in questions, in torment." - Yevgeny Zamyatin
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What was that sound? Oh, yeah - the dropping of jaws across the globe.
CA, a "dozen" modders just made you look like crap.
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Holy Roma Preview, Batman!
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Yep, you're correct. After that point, you'll just have to make your own historyOriginally Posted by Divinus Arma
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As you may have seen in the screenshots of generals, we have measurements of things like intelligence, charisma, selfishness, etc. An intelligent general is more likely to make a good mathematician, for example.Originally Posted by Divinus Arma
No genius here, it's more like building something with Lego blocks. I have certain types of blocks I can put together to build something that someone like Teleklos or Ranika (to name a couple among many) has described for me. Anybody who has the time to waste could do the same things I've done.Originally Posted by Divinus Arma
I'm happy to be doing this for EB, and I'm glad they invited me to join.![]()
Check the GAFHMod thread for compatibility issues: https://forums.totalwar.org/vb/showp...6&postcount=23
dang nice infantry. one of the best designed infantry. 5 thumbs up
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beautiful man! 3 times amount of units to any other factions and 3 reforms!![]()
wich dates?
as a side-note: the cavalry you see in the third-pic of the 'punic wars' the white one wiht teh 2h-lance and a strapped shield: you might wanna change the place the shield is held, because right now it 'collides' when the animation is used. the shield is pointlessly resting on the horse. just to help.
I love that you have to scoll 9 tenths of the way down the page to reach comments![]()
"It is an error to divide people into the living and the dead: there are people who are dead-alive, and people who are alive_alive. The dead-alive also write, walk, speak, atc. But they make no mistakes; only machines make no mistakes, and they produce only dead things. The alive-alive are constantly in error, in search, in questions, in torment." - Yevgeny Zamyatin
Well, for instance, we're using 107 BC for the Marian Reforms at the moment. Later we'll change these to be triggers based on factors that led to the army historically reforming.Originally Posted by jerby
Some sacrifices must be made to make the two-handed animations, there is no getting around this, and one of these is shield clipping.
can the triggers have multiple conditions? and can there be multiple instances of trigger conditions for a given event?Originally Posted by khelvan
now i'm here, and history is vindicated.
Will anyone ever see these reforms? If EB has four turns per year (one for each seasons) and starts at 280BC, that means we have to play 692 turns to get to the Marian reforms. I don't think anyone is going to play that long. And goodness knows how long it would take to get Imperial reforms.Originally Posted by khelvan
Am I missing anything? (e.g. variable start dates for campaigns? Like the early/high/late in MTW?).
One problem I have with RTR is that they have rather dragged out the campaign. And again, I am not sure anyone has seen Marian reforms with RTR 6.0. One of the main improvements of RTW over MTW and STW was that it made it easier to actually finish a campaign.
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