Originally Posted by Malrubius
Okay. I saw on each of the characters here (And on the features/gameplay preview) the following two traits:
1. Unselfish/Optimistic/Loyal
2. Intelligent/Charismatic/Vigorous
So, I am assuming that each new character is born with two traits that determine everything else, and that these two traits are selected at random from a number of other traits, each of which is incompatible with a trait in the same category.
In other words, there are two base trait strings that are compatible with each other. The first trait string determines selfishness, life outlook, and loyalty while the second trait string determines intelligence, charisma, and vitality.
As an example, a character can be born with the traits:
Unselfish/Optimistic/Loyal and Intelligent/Charismatic/Vigorous
but not
Unselfish/charismatic/Loyal and Intelligent/optimistic/vigorous
I also noticed that these traits are generally one or the other. A character is either selfish or unselfish, charismatic or uncharismatic, loyal or unloyal.
This leads me to guess that there are
0/0/0, 1/0/0, 0/1/0, 0/0/1, 1/1/0, 0/1/1, 1/1/1, 1/0/1 = Eight possibilities for each trait category. Combines this with a second base trait category and you have either Eight x 2 = 16 or probably, if you want to be really complicated (which I suspect since this EB):
000000, 100000, 010000, 001000, 000100, 000010, 000001, 110000, 101000, 100100, 100010, 100001, 111000, 110100, 110010, 110001, 111100, 111010, 111001, 111110, 111101, 111111, 011111, 101111, 110111, and so on... wow!!
Many base trait options. Is that right?
From here, one of these many base trait possibilities will allow or restrict the emergence of attribute-conferring trait strings and ancilliaries.
So an intelligent character may gain ancilliaries like "brilliant inventor" and trait strings like bureaucrat-good bureaucrat-and so on.
I am also assuming that the base traits are always born traits, confer little by way of attributes themselves, and do not change or develop like a string.
Am I on the right path at least a little?
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