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Thread: ZX Mod Beta 3!

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  1. #1

    Default Re: ZX Mod Beta 3!

    The different approach in ZXMOD is that it's based on the "small is good" philosophy.
    This means that rather than trying to spice up the game by adding dozens of units, the mod gives a more focused and specialized experience by restricting the unit roster available to any nation and giving emphasys on their role and national units.

    You can find a more detailed explanation in the previous beta thread: https://forums.totalwar.org/vb/showthread.php?t=48703

    Regarding the "new" units from VI, It's simply the use of part of VI units in MTW (the mod requires VI BTW) in what I feel is a logical and gameplay enhanching way.

    Regarding crusades, though more factions can use them they aren't a really cost effective solution now, as the price is doubled and the "extended" roster means that you're more likely to get lighter units than knights, especially in early where you can end with a bunch of peasants.

    Finally, this MOD isn't meant to compete with the big ones such as XL,BKB or MedMod, but rather to give a quick and refreshing experience to the player without having to learn everything again as the focus is more on gameplay and AI improvement than a true "novelty" factor.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  2. #2

    Default Re: ZX Mod Beta 3!

    Zarax:

    Nice work!

    I agree - mods come in all sizes and flavours - there is something for everyone - and every modder gets an opportunity to define their very own vision for mtw...

    Cheers!

  3. #3

    Default Re: ZX Mod Beta 3!

    Quote Originally Posted by Pericles
    Zarax:

    Nice work!

    I agree - mods come in all sizes and flavours - there is something for everyone - and every modder gets an opportunity to define their very own vision for mtw...

    Cheers!
    Thanks!

    I just discovered a small bug though I suspect it's more a MTW bug than something mine: If thr Golden Horde inherits some other faction territories they will be able to train bishops from the churces despite the fact they couldn't according to the prod files.

    This leads to the "no portrait found" error, which is not show-stopping (just minimize MTV, click "ok" and get back to the game) but may lead to other problems, like GH trying to convert itself to another religion and so on... Will try to fix it lately even though I'm not sure how I could do it... Meanwhile the beta is perfectly playable, you have 0.1% chances to incur in that bug.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  4. #4
    Minion of Zoltan Member Roark's Avatar
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    Jun 2005
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    Default Re: ZX Mod Beta 3!

    I just got hooked up to broadband at home, where I didn't previously have access, so this might have to be my first mod, eh. Looking forward to it.

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