Yes because a high quality blow against a high quality defense would have the same effectiveness as a low quality blow against a low quality defense.Originally Posted by dgb
It's the chance to take off hitpoints. A different parameter determines how many hitpoints are removed by a successful strike. In the previous games, only some projectile weapons could remove more than one hitpoint at a time, and it may still be that way in RTW. I'm not sure.Originally Posted by dgb
No one checked negative values of attack and defend in that thread, but it doesn't matter. The difference (df) can still be negative, and there is no discontinuity in that formula I gave at df = zero. The exponential 1.2**(0) = 1. A -20 < df < +20 range maps onto a chance to kill range of 0.05% to 73%. That's right out of the MTW Official Strategy Guide, and that chapter of the guide was written by LongJohn who designed the battle engine. I think the range of df in RTW is more like -40 < df < +40 with a base constant of 1.1 so each combat point gives a 10% change in the chance to kill.Originally Posted by dgb
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