I have read that EB will be using a lot of scripting to imporve the game which is a superb idea in my opinion. However will the player be required to do anything to activate these scripts?
I have read that EB will be using a lot of scripting to imporve the game which is a superb idea in my opinion. However will the player be required to do anything to activate these scripts?
EB will be using a single background script to do all it's scripting goodness. This will be activated automatically at the beginning of the campaign, but will need to be activated manually after reloading a game. While players new to using scripts may find this a bit unusual at first, for our beta testers at least it quickly became second nature. It was a big decision to include a background script, but the team - and hopefully the fans will also - consider that the benefits far outweigh the small inconvenience. We've also done as much as we can to make it obvious to the player that he has to restart the script after a reload, so - again hopefully - it'll be a short learning curve for everyone.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
It's going to be very easy to activate them Ano2, I wasn't thrilled about it at first, but the system they've got makes it very evident that the script hasn't been run yet, and very easy to quickly get it going and out of the way. It will cause no problems whatsoever.
The script was already installed in the last version? Hmm, this explains why I had such difficulty in playing a campaign...![]()
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
An early version of the script was installed in the last internal build, however certain measures to make activating the script more user-friendly weren't included as they were still being developed. Nevertheless, at that stage only a few scripting features were installed and so I fear we must look for another reason to explain your difficulty in playing campaigns![]()
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Well... I didn't want to finish a campaign anyway! So there!![]()
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
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