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  1. #1

    Default Re: Scripting

    An early version of the script was installed in the last internal build, however certain measures to make activating the script more user-friendly weren't included as they were still being developed. Nevertheless, at that stage only a few scripting features were installed and so I fear we must look for another reason to explain your difficulty in playing campaigns
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  2. #2
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Scripting

    Well... I didn't want to finish a campaign anyway! So there!

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  3. #3

    Default Re: Scripting

    Thanks for the response guys, cleared it up. Given the advantages I have read about, scripting definately seems the way to go.

  4. #4

    Default Re: Scripting

    For us idiots, what is a script and how does it impact gameplay?
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  5. #5

    Default Re: Scripting

    Basically, a script is a bunch of code which is designed to impact gameplay. It makes things appear, change, disappear and act/react in certain ways. Depending on the game, scripting can either be very limited or very comprehensive.

    Age of Empires 2, for example, had a series of Single Player objectives in each level of its campaign. Upon completion of these objectives, events would take place, like text messages, scrolling to view a different area, gifts of resources or units, or even beating the level entirely. These would be written into a script, which is read by the program and interpreted (if written properly) into the desired effect.

  6. #6
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: Scripting

    I think it's a program that helps the campaign AI do stuff.

  7. #7

    Default Re: Scripting

    I see. So it is a set of conditions in the campaign.

    Once conditions are met, the game recognized a signal that goes from "off" to "on", which triggers an event. Is that correct?
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  8. #8
    EB Jr. Traiter Member kayapó's Avatar
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    Default Re: Scripting

    Quote Originally Posted by Divinus Arma
    I see. So it is a set of conditions in the campaign.

    Once conditions are met, the game recognized a signal that goes from "off" to "on", which triggers an event. Is that correct?
    Yes.

    But keep in mind the "conditions" are limited by the game engine. It's not like we are free to create any kind of condition. And the effects are also limited.
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