But then the bulk of the enemy army will turn around and dice them, right? (I have no moral problem with sending them on a one way mission)
But then the bulk of the enemy army will turn around and dice them, right? (I have no moral problem with sending them on a one way mission)
Errr, no. If the AI has any sense at all, it will not allow its entire force to be rear-charged by the full wieght of your main force. This is what it would get if all its units did an about face to take on a puny unit of 12 men.
There's the beauty of it. They're a small enough unit to be seen as unthreatening, yet capable of harrassing the enemy general in what should be a cosy and safe position at the rear of his army. He will either have to move out of range of their shots or charge into them personally.
He will then get a nasty shock if he does attack, as they have decent meleé capacity and a morale score of about 10, so they'll fight down to the last 2 or 3 men before they rout.
(If Hashishin are hiding in woods and cavalry stumbles into them, then the horses end up as so much dogfood. Careful though, dense trees block line of sight for all types of archers and can stop them from using missile fire. Place them at the treeline if it's shooting you actually wanted them to do.)
If he moves away then his zone of influence is shifted. The general gives a morale boost to his units within a certain distance of his location. One or other end of his front line can lose this boost if he gets too far away. Depending on how keen you are to hold rigidly to your defensive position and let them do the work, you can exploit this loss of morale boost by attacking the flank furthest from him.
As for suiciding them, I presume money is no object for your faction at the moment? Don't they cost around 500 for one unit?
Your best bet is to reserve them for picking on high-valour enemy units like generals and elite troops. If you manage to keep them alive, they'll accumulate valour like nobody's business. This will make them even more effective in meleé action. Every point of valour is another 2 points of morale too. Above valour 3 or 4, it also increases their missile fire accuracy, so they get deadlier and deadlier.
EYG
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Yeah, I never use them, like Horse Archers or Artillery. They just never match my playing style. I would just rather use a whole unit of MAA or Billmen instead of just 1 cannon or HA. The only time I will EVER use artillery is if I get caught off guard and thats what I have or on a siege assault.
Even Hassassins, I just never use them right. They are either too far away to be effective when I use them or the enemy "stumbles" onto them.
Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.
Edit October 17th, 2007
Work-Still hate it but I appreciate having it more now.
Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
Responsibilities, Too many bills to too little money
Reality - (Censored)
Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
MTW - Kingdoms installed but...Urggg, too soon.
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Conclusion, Life is worth Living now.
While all of the above ideas are good ones, there's a better use for Hashishin.
First, not only do you have to turn off the fire-at-will function, you shold also set them to Engage-at-will. Hashies reveal themselves to the enemy if they move or shoot, and if set on fire-at-will and skirmish they will move and shoot automatically.
Remember that ambushing units get a nice bonus for a few seconds, and a charging unit gets a nice bonus, especially if charging in the flank or rear. Hashies, altho small have great stats.
So I say leave the Gen alone. The best use for these guys on defense is to figure out where the AI is going to attack you, and hide some Hashishin just off to the side and behind where you think the enemy force will be fighting you.
Then, as the AI engages you, you have a hidden, high valor, high stat unit to charge into the rear or flank of the enemy line.
Never let these guys fight cavalry headon if possible.
ichi![]()
Stay Calm, Be Alert, Think Clearly, Act Decisively
CoH
Historically assassination missions were all meant to be one-way. Assassins (derived from hashishin) were to murder a prominent leader in as public a place as possible, and were expected to die immediately afterwards at the hands of the victim's guards.Originally Posted by Matty
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"I do not yet know how chivalry will fare in these calamitous times of ours." --- Don Quixote
"I have no words, my voice is in my sword." --- Shakespeare
"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey
Hmmm, mmm, put 960 men Hassashin in the Fortress with all the upgrades in Khazar that is 80 units of them and keep a warm welcome party to the Horde!!!
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Awright, here is the all_can_crusade_mod. This is v2.
Magyarország
Can you manage to upgrade enough places by 1200 to be able to start the production at 2 years for each? Nice idea though...
Actually you are right: that would be an overkill...Originally Posted by Matty
Just have 16-20 units of them in a fortress with upgrades and bye-bye Horde... (The Horde will always storm the castle upon emergence on next turn if the castle of the province is left occupied)
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Awright, here is the all_can_crusade_mod. This is v2.
Magyarország
Originally Posted by bretwalda
Can you even put more than 16 units in a fortress?
And if you could, where would your reinforcements come from when you defend in the siege battle?
Last edited by Marquis de Said; 09-18-2005 at 15:31.
"Non nobis Domine non nobis, sed Nomini tuo da gloriam"
(Not to n00bs, o Lord, not to n00bs, but to your Name give glory)
Now thats an interesting question. I did not think about that...Originally Posted by Marquis de Said
I thought there is a certain capacity of the castle, so smaller units fill it with more units than e.g. spearmen. I don't know about reinforcements...
What I did once was that I filled the maxxxed out Fortress in Khazar with Varangian Guards (16 units if I remember correctly). They hardly broke a sweat killing the Horde.
I extrapolated this experience with Hassassins - but I should think before writing![]()
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Awright, here is the all_can_crusade_mod. This is v2.
Magyarország
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