Quote Originally Posted by ToranagaSama
Puzz3D, nice post.

Given the 1 meter of space requirement, how do you suggest Bridge battles be fought. Specifically, within the narrow confines of a bridge.

I have STW images of a dozen units split between two sides jammed onto a bridge.

What of the a pushing effect? That is, in such a *jammed* circumstance. Does *pushing* occur? Is there a benefit of men pushing from behind?

Thanks.
I too, would like to hear from Puzz3D regarding this. My own experiences indicate that, on attack across a bridge, one should never send more than one unit at a time to avoid the "squeeze effect". I ususally resize the unit selected to no more than 7 or 8 files width, so that they'll fit on the bridge without disturbing the formation alignment. You can resize the next unit selected to cross, and move-click behind the enemy line, then stop them on the bridge just behind the first unit (provided enemy missle fire isn't too much of a factor). If the first unit makes enough space by killing the enemy, then the second unit can advance into it and engage, etc.

On defense, my usual approach is to park a tough unit just off my end of the bridge - there's usually a little rise at that point, so I'm hoping for the "Defender High" effect. Then line the banks of the river with missle troops, and let them do most of the killing. The "3-sided box" at your end of the bridge is another approach, one I have limited experience with (so won't comment).

The only thing I've seen posted on a pushing effect is the cavalry charge "pushback" against infantry. Something happens when high-quality troops hit lesser ones and chew into them - the defenders' formation seems to give somewhat, forming a bit of a bow. But I can't address the cause of what we've all seen, not being intimate with the game's programming mechanics. Hopefully one of the Game Gurus will pass by and enlighten us!