Hi guys! I have a few questions about maximizing efficiency for RTW's performance:
1) Does it matter if a model has separate parts not attached to one another? For instance, instead of attaching a model's head to a body, I kept it separate but each got its own Skin modifier. Will this affect the game engine's performance?
2) Different textures for similar models: if I could use one texture for 3 different models, will it improve performance in-game when all 3 models/units are there or does it even matter?
Thanks!
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