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Thread: Forts and watchtowers

  1. #1

    Question Forts and watchtowers

    i was wondering if there was any way to modify so that a fort or a watchtower might become a small income producing structure?
    pillage, plunder, burn...

  2. #2

    Default Re: Forts and watchtowers

    I imagine you can change the look of a fort or watchtower to whatever you want, however I don't know of any way by which you could make it income producing.
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  3. #3

    Question Re: Forts and watchtowers

    so it is not possible?
    pillage, plunder, burn...

  4. #4
    Member Member Dromikaites's Avatar
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    Default Re: Forts and watchtowers

    Quote Originally Posted by Seven.the.Hun
    so it is not possible?
    Well, you could make some money through a show me script that catches the event of abandoned fort. But you need to make a very good story about why abandoning a fort is generating income. For instance you may say you sell it ;)

  5. #5

    Question Re: Forts and watchtowers

    on another note about these structures...can they 'see' enemy agents? and is this modable?

    pillage, plunder, burn...

  6. #6
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Forts and watchtowers

    No, that is not possible to mod.

    For your other idea you could use mines so that a fortification appears when you build the "mine" upgrade in the settlement. This building can generate income.

  7. #7

    Thumbs up Re: Forts and watchtowers

    hmm, this is an interesting idea, it had not occured to me,
    i'll see what i can do with it.
    thanx duke


    pillage, plunder, burn...

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