You can play lots of cool mods that can't be played with MTW alone. With other words, you get a lot of games for the price of one![]()
You can play lots of cool mods that can't be played with MTW alone. With other words, you get a lot of games for the price of one![]()
In other words VI is the best damn game of its type in the world. Yes better than RTW and maybe the greatest bargain on the market today.
Fighting for Truth , Justice and the American way
And the Z,X,C and V keys on the campagn map now have various functions to make it easier to see all your pieces/make moves. I forget the order, but one lets you visualize the sea zones and which ones are friendly/blockaded/empty, one lets you toggle between your pieces and everyone elses, one hides/displays castles, and one toggles beween armies and agents.
well the keys you listed all work in MTW too - without hte VI add on.
The one thing I miss the most in plain MTW is the better pre-battle screen you get in the VI add on.
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There's also an hidden bonus: with VI you get extra modding options too!
The best is yet to come.
ZX MiniMod: Where MTW meets AOE
https://www.wmwiki.com/hosted/ZxMod.exe
Now on beta 3 with playable golden horde!
I remember thinking VI was a pretty good "patch" to MTW, although I am vague on the details. Certainly picking which 16 of your units appear on the battle and the order of reinforcements was a biggie. I also have some memory that the change to attrition in sieges was rather important - did it introduce besieger casualties and so mean that assaulting a city had its attractions? Some of the strategic AI might have been tweaked too - didn't the Danes suddenly become much less passive?
I had very little interest in the VI campaign before I bought the game, but it's well done. I think it's a little tougher than normal MTW - I remember at least one PBM campaign collapsed when us players were whipped by the AI. It reminds me of the campaign Shogun, in some ways. Rather Hobbesian - nasty, brutal and short. In a fun sort of a way...![]()
Last edited by econ21; 09-15-2005 at 22:23.
VI did introduce attrition in sieging armies, and the attrition rate was further adjusted for better playbalance in the v2.01 patch. Several beta team members worked pretty hard on testing that playbalance as well as testing the kings dying to make sure the probability distribution of dying was as intended and that the factions didn't tend to die out because of kings dying too early.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
That is really nice. I remember having to click the Renforcement tab over 40 times before a battle. THank god no more.Originally Posted by Dutch_guy
Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.
Edit October 17th, 2007
Work-Still hate it but I appreciate having it more now.
Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
Responsibilities, Too many bills to too little money
Reality - (Censored)
Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
MTW - Kingdoms installed but...Urggg, too soon.
----------------
Conclusion, Life is worth Living now.
Siege battles are sweet, maybe someone else said this and I missed it but Siege BATTLES are a lot more fun with Boiling Oil and Flame Arrows. The Flaming Arrows I never saw until I read that you have to click the wooden walls of a fort with your archers. Seeing a wave of red and black hit their targets alone is worth the 10 dollars to buy the update.
Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.
Edit October 17th, 2007
Work-Still hate it but I appreciate having it more now.
Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
Responsibilities, Too many bills to too little money
Reality - (Censored)
Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
MTW - Kingdoms installed but...Urggg, too soon.
----------------
Conclusion, Life is worth Living now.
For me the most important thing VI brought was implentation of -green_generals. In the words of the man responsible:
The only way to play....Wow, lots of positive reaction to the addon. An extra bit of info: when a general dies of old age, he is replaced with someone with the same stats as before, a clone if you like, those who want to take this further can set on the command line -green_generals this will give you a less experiance replacement. Also noted that -loyalty:200 will set your autotax to maintain a loyalty of 200.
In Victory and Defeat there is much honor
For valor is a gift And those who posses it
Never know for certain They will have it
When the next test comes....
The next test is the MedMod 3.14; strive with honor.
Graphics files and Text files
Load Graphics 1st, Texts 2nd.
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