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  1. #1
    Member Member Procrustes's Avatar
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    Default Re: What improvements VI brings

    And the Z,X,C and V keys on the campagn map now have various functions to make it easier to see all your pieces/make moves. I forget the order, but one lets you visualize the sea zones and which ones are friendly/blockaded/empty, one lets you toggle between your pieces and everyone elses, one hides/displays castles, and one toggles beween armies and agents.

  2. #2
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: What improvements VI brings

    well the keys you listed all work in MTW too - without hte VI add on.
    The one thing I miss the most in plain MTW is the better pre-battle screen you get in the VI add on.

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  3. #3

    Default Re: What improvements VI brings

    There's also an hidden bonus: with VI you get extra modding options too!
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  4. #4
    Senior Member Senior Member econ21's Avatar
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    Default Re: What improvements VI brings

    I remember thinking VI was a pretty good "patch" to MTW, although I am vague on the details. Certainly picking which 16 of your units appear on the battle and the order of reinforcements was a biggie. I also have some memory that the change to attrition in sieges was rather important - did it introduce besieger casualties and so mean that assaulting a city had its attractions? Some of the strategic AI might have been tweaked too - didn't the Danes suddenly become much less passive?

    I had very little interest in the VI campaign before I bought the game, but it's well done. I think it's a little tougher than normal MTW - I remember at least one PBM campaign collapsed when us players were whipped by the AI. It reminds me of the campaign Shogun, in some ways. Rather Hobbesian - nasty, brutal and short. In a fun sort of a way...
    Last edited by econ21; 09-15-2005 at 22:23.

  5. #5

    Default Re: What improvements VI brings

    VI did introduce attrition in sieging armies, and the attrition rate was further adjusted for better playbalance in the v2.01 patch. Several beta team members worked pretty hard on testing that playbalance as well as testing the kings dying to make sure the probability distribution of dying was as intended and that the factions didn't tend to die out because of kings dying too early.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  6. #6
    Chief Sniffer Senior Member ichi's Avatar
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    Default Re: What improvements VI brings

    The addition of a new era, Vikings, with completely different map and factions and units and buildings, is worth the money, but hte mnior tweaks, elimination of bugs, and modding ability make it a worthwhile investment.

    ichi
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  7. #7
    Uber Soldat. Member Budwise's Avatar
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    Default Re: What improvements VI brings

    Quote Originally Posted by Dutch_guy
    well the keys you listed all work in MTW too - without hte VI add on.
    The one thing I miss the most in plain MTW is the better pre-battle screen you get in the VI add on.

    That is really nice. I remember having to click the Renforcement tab over 40 times before a battle. THank god no more.
    Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.

    Edit October 17th, 2007
    Work-Still hate it but I appreciate having it more now.
    Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
    Responsibilities, Too many bills to too little money
    Reality - (Censored)
    Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
    MTW - Kingdoms installed but...Urggg, too soon.
    ----------------
    Conclusion, Life is worth Living now.

  8. #8
    Uber Soldat. Member Budwise's Avatar
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    Default Re: What improvements VI brings

    Siege battles are sweet, maybe someone else said this and I missed it but Siege BATTLES are a lot more fun with Boiling Oil and Flame Arrows. The Flaming Arrows I never saw until I read that you have to click the wooden walls of a fort with your archers. Seeing a wave of red and black hit their targets alone is worth the 10 dollars to buy the update.
    Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.

    Edit October 17th, 2007
    Work-Still hate it but I appreciate having it more now.
    Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
    Responsibilities, Too many bills to too little money
    Reality - (Censored)
    Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
    MTW - Kingdoms installed but...Urggg, too soon.
    ----------------
    Conclusion, Life is worth Living now.

  9. #9
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: What improvements VI brings

    For me the most important thing VI brought was implentation of -green_generals. In the words of the man responsible:

    Wow, lots of positive reaction to the addon. An extra bit of info: when a general dies of old age, he is replaced with someone with the same stats as before, a clone if you like, those who want to take this further can set on the command line -green_generals this will give you a less experiance replacement. Also noted that -loyalty:200 will set your autotax to maintain a loyalty of 200.
    The only way to play....
    In Victory and Defeat there is much honor
    For valor is a gift And those who posses it
    Never know for certain They will have it
    When the next test comes....


    The next test is the MedMod 3.14; strive with honor.
    Graphics files and Text files
    Load Graphics 1st, Texts 2nd.

  10. #10
    Uber Soldat. Member Budwise's Avatar
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    Default Re: What improvements VI brings

    Quote Originally Posted by ToranagaSama
    For me the most important thing VI brought was implentation of -green_generals. In the words of the man responsible:


    The only way to play....
    Yeah, I would use that but I spend a long time building a general just to watch him die off like that because of old age. Sure, its nice to see but thats one thing I won't change.
    Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.

    Edit October 17th, 2007
    Work-Still hate it but I appreciate having it more now.
    Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
    Responsibilities, Too many bills to too little money
    Reality - (Censored)
    Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
    MTW - Kingdoms installed but...Urggg, too soon.
    ----------------
    Conclusion, Life is worth Living now.

  11. #11

    Default Re: What improvements VI brings

    It's not disastrous, it only knocks off one or two command points or so, so it's the not end of the world and adds a bit of realism instead of having clones.

  12. #12
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: What improvements VI brings

    Quote Originally Posted by Budwise
    Yeah, I would use that but I spend a long time building a general just to watch him die off like that because of old age. Sure, its nice to see but thats one thing I won't change.
    Exactly how do you "build a general"?

    Sounds like some commercial on late nite TV.

    ONLY $19.99 annnnddddd we'll include, absolutely FREEEEEE, the truly handy: *Build-a-Assasin* too. With this little handy gadget you'll be able kill any Agent on the map w/o risking anythingggg.

    Remember, that's *Build-a-General, with it you'll NEVER, and I mean NEVER lose a battle. It'll just be Win, Win, Win, baby, and all for just $19.99.

    Call this number: 800-999-CHEESE!

    From the makers of Rome: Total War....

    TS, ROFLOL
    In Victory and Defeat there is much honor
    For valor is a gift And those who posses it
    Never know for certain They will have it
    When the next test comes....


    The next test is the MedMod 3.14; strive with honor.
    Graphics files and Text files
    Load Graphics 1st, Texts 2nd.

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