Yeah, I read that - but I thought you might have missed it. SorryOriginally Posted by Zarax
Yeah, I read that - but I thought you might have missed it. SorryOriginally Posted by Zarax
Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.
Edit October 17th, 2007
Work-Still hate it but I appreciate having it more now.
Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
Responsibilities, Too many bills to too little money
Reality - (Censored)
Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
MTW - Kingdoms installed but...Urggg, too soon.
----------------
Conclusion, Life is worth Living now.
No problemOriginally Posted by Budwise
![]()
Anyways, loosing 2 valour didn't seem to hurt him, as he made an excellent performance in the following castle assault (will post about it later)
The best is yet to come.
ZX MiniMod: Where MTW meets AOE
https://www.wmwiki.com/hosted/ZxMod.exe
Now on beta 3 with playable golden horde!
That sometimes happens for some strange reason. It's probably a bug with the recomputing of valour gained.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Never seen such a thing happen in all my years playing Total War.
You sure you didn't Rout him by mistake or something.
Do you have a REplay?
@budwise
Am I mistaking your meaning? It doesn't matter if you kill the Captured during the battle or after, you still get the +dread.I found that it doesn't matter unless you kill them AFTER you see the stat screen that you posted.
The thing is that, if killed during the battle, I *believe* it will have effect *during* the battle.
Need to give your General a little boost in effect? Got a couple hundred *captured*? Kill em!! So, the theory goes....
In Victory and Defeat there is much honor
For valor is a gift And those who posses it
Never know for certain They will have it
When the next test comes....
The next test is the MedMod 3.14; strive with honor.
Graphics files and Text files
Load Graphics 1st, Texts 2nd.
Unfortunately I don't have a replay, however he lost the 2 valour points just before the end battle screen appeare...Originally Posted by ToranagaSama
The best is yet to come.
ZX MiniMod: Where MTW meets AOE
https://www.wmwiki.com/hosted/ZxMod.exe
Now on beta 3 with playable golden horde!
My theory is to kill them during the battle to freak their army out, I don'tOriginally Posted by ToranagaSama
know if it really has any effect though.
PB-PL Commander/CC2 Commander/MTW Commander
Have you maybe checked logfile of the battle?
Originally Posted by Knight Templar
I was going to recommend this myself but I don't mind being beaten to the wire.![]()
What I'd suggest looking for is to see if you can find the record for the unit(s) you sent him to attack and find out if any men in that unit (most likely the unit leader carrying a vice) had negative valour at the start of the battle.
It could be a glitch in the 'valour transference' thing, whereby it has added the valour of a man killed to that of whoever killed him (likely your king himself) but it has added a negative value. Ouch!
I think a.s.m.'s post is closer to the mark, or it could be a combination of both.
If you can't find anything special about the log for the unit your king attacked, then maybe paste the section covering your king's unit into a reply, so we can pick over it. It should contain columns showing 'pre-battle valour' and 'post-battle valour', which should be revealing, particularly with regard to v0 respawned bodyguards.
EYG
________________________
![]()
![]()
![]()
I see it on a regular basis with my super high level royalty.Originally Posted by ToranagaSama
With the King, or your Doge in this instance, I think it's sometimes has to do with the extra men that get autospawned for the king. Their valour gets reaveraged after the battle and a few valour points are taken off because the spawned guard is spawned with less valour.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Houston, I think we have a problem....Originally Posted by antisocialmunky
What version of MTW are you playing?
I forget which, but *respawning bodyguard* went out with either one of the patches or VI itself.
@budwise
What version are you playing?
---
Doesn't it say something to that effect in the manual? Pretty sure that's the official word. Probably won't help in a losing battle, but *may* help in a winning battle. Causing the battle to end quicker and thereby you'll suffer fewer losses and kill more of the enemy as they flee from your dreaded presense.My theory is to kill them during the battle to freak their army out, I don't know if it really has any effect though
In Victory and Defeat there is much honor
For valor is a gift And those who posses it
Never know for certain They will have it
When the next test comes....
The next test is the MedMod 3.14; strive with honor.
Graphics files and Text files
Load Graphics 1st, Texts 2nd.
Thanks for the answers, now I've got a noobish question: Where are the logfiles? are they active by default?
The best is yet to come.
ZX MiniMod: Where MTW meets AOE
https://www.wmwiki.com/hosted/ZxMod.exe
Now on beta 3 with playable golden horde!
Originally Posted by ToranagaSama
I'm playing v2.01 and I've seen the faction leader's bodyguard regenerate but only by a handful of men (3 or 4) per turn. Princes and ex-royal general's bodyguards definitely do not regenerate, so they do have to be retrained.
Incidentally, the CA notes in the VI readme address a specific problem whereby an early RK unit undergoing retraining in the year where you transition to High (or High to Late) used to cause the unit to disappear completely, so it seems this issue was well known to many. Now they emerge with a full retinue and a change to the correct unit type for the new era.
EYG
________________________
![]()
![]()
![]()
Bookmarks