Guys,

Am I right in thinking that no matter how fast the animations or the missiles fired, a unit will always loop through the "LID_62 Archer aim and hold looping.cas" animation until all of the missiles from a volley have hit the ground/target?

So it's therefore impossible to have two or more volleys in the air from a single unit at any one time.

If I'm wrong and someone has found a way to do this please let me know!

Thanks.