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Thread: Some modest results with spawn_army

  1. #31

    Default Re: Some modest results with spawn_army

    Will someone be making a small tutorial on how this is done. ie. which files to put the script into. Kinda new to this. Thnx

  2. #32

    Default Re: Some modest results with spawn_army

    This seems to work with "named character" too.

  3. #33

    Default Re: Some modest results with spawn_army

    JEROME YOU ARE THE MAN!
    /me throws away months of trial and error

  4. #34
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Some modest results with spawn_army

    BTW, I have used call_object_shortcut before and it works fine

  5. #35

    Default Re: Some modest results with spawn_army

    Quote Originally Posted by Vegas_Bear
    Will someone be making a small tutorial on how this is done. ie. which files to put the script into. Kinda new to this. Thnx
    I've incorporated it into my Beginner guide to scripting:
    https://forums.totalwar.org/vb/showthread.php?t=46738

    Read the first post through fully, that'll tell you how to set up a script, then you can read the specific entry for spawn_army at the top of the second page.

    (And if someone with a working copy of RTW wouldn't mind checking my syntax is correct before I look stupid I'd appreciate it )
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  6. #36
    Member Member Argiod's Avatar
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    Default Re: Some modest results with spawn_army

    A suitor scorned becomes a rebel... sounds about right to me. I tend to get fighting mad when I can't get the lady I'm after, too... LOL

  7. #37
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Some modest results with spawn_army

    If anyone gets any CTDs with this and can't figure why, this might be an explanation:
    The name of the character must be included in descr_names.txt for the specified faction.

  8. #38
    Member Member Stuie's Avatar
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    Default Re: Some modest results with spawn_army

    Quote Originally Posted by JeromeGrasdyke
    provoke_rebellion should work, it takes a Phrase which is matched worldwide to a settlement name and should cause a rebellion in that settlement on the next end-of-turn
    Has anyone gotten this to work?

  9. #39

    Default Re: Some modest results with spawn_army

    I' m sure someone got this to work in RTW awhile ago on the twcenter site.
    Rorarii


    Camillus, Savior of Rome.


  10. #40

    Default Re: Some modest results with spawn_army

    Hi rorarii,

    Do you mean this?
    Code:
    script
    declare_counter loop
    set_counter loop 0
    
    monitor_event FactionTurnStart empire_east
                and I_TurnNumber = 1
    
    if I_SettlementOwner Alexandria = empire_east
    provoke_rebellion Alexandria 
    end_if
    terminate_monitor
    end_monitor 
    
    while I_CompareCounter loop = 0
    end_while
    end_script
    From here http://www.twcenter.net/forums/showt...voke_rebellion

    I'm going this now....

    Cheers
    Fall of the Republic - Rise of the Empire (FRRE)
    Late Roman Republic mods for B.I

  11. #41

    Default Re: Some modest results with spawn_army

    Hmm, that code doesn't seem to work or variations of it, at least not in B.I

    Anyone had success with provoke_rebellion in B.I ? - Personally i don't think it works...
    Fall of the Republic - Rise of the Empire (FRRE)
    Late Roman Republic mods for B.I

  12. #42

    Default Re: Some modest results with spawn_army

    any way of applying a date onto the end of spawn_army maybe making for example:

    spawn_army summer_184BC
    etc...

    This would be way better than clicking to activate a new script every time.

  13. #43
    Bibliophilic Member Atilius's Avatar
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    Default Re: Some modest results with spawn_army

    No.

    But you can do what you want by running a background script which executes a spawn on the desired turn.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  14. #44
    Member Member tai4ji2x's Avatar
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    Default Re: Some modest results with spawn_army

    has anyone been able to spawn an actual family member who gets a place on the family tree? so far, all i've been able to spawn are generals.

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