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Thread: Some modest results with spawn_army

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  1. #1
    Member Member Stuie's Avatar
    Join Date
    Aug 2001
    Location
    Upper Gwynedd, PA
    Posts
    406

    Default Re: Some modest results with spawn_army

    Quote Originally Posted by JeromeGrasdyke
    provoke_rebellion should work, it takes a Phrase which is matched worldwide to a settlement name and should cause a rebellion in that settlement on the next end-of-turn
    Has anyone gotten this to work?

  2. #2

    Default Re: Some modest results with spawn_army

    I' m sure someone got this to work in RTW awhile ago on the twcenter site.
    Rorarii


    Camillus, Savior of Rome.


  3. #3

    Default Re: Some modest results with spawn_army

    Hi rorarii,

    Do you mean this?
    Code:
    script
    declare_counter loop
    set_counter loop 0
    
    monitor_event FactionTurnStart empire_east
                and I_TurnNumber = 1
    
    if I_SettlementOwner Alexandria = empire_east
    provoke_rebellion Alexandria 
    end_if
    terminate_monitor
    end_monitor 
    
    while I_CompareCounter loop = 0
    end_while
    end_script
    From here http://www.twcenter.net/forums/showt...voke_rebellion

    I'm going this now....

    Cheers
    Fall of the Republic - Rise of the Empire (FRRE)
    Late Roman Republic mods for B.I

  4. #4

    Default Re: Some modest results with spawn_army

    Hmm, that code doesn't seem to work or variations of it, at least not in B.I

    Anyone had success with provoke_rebellion in B.I ? - Personally i don't think it works...
    Fall of the Republic - Rise of the Empire (FRRE)
    Late Roman Republic mods for B.I

  5. #5

    Default Re: Some modest results with spawn_army

    any way of applying a date onto the end of spawn_army maybe making for example:

    spawn_army summer_184BC
    etc...

    This would be way better than clicking to activate a new script every time.

  6. #6
    Bibliophilic Member Atilius's Avatar
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    Oct 2005
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    America Medioccidentalis Superior
    Posts
    3,837

    Default Re: Some modest results with spawn_army

    No.

    But you can do what you want by running a background script which executes a spawn on the desired turn.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  7. #7
    Member Member tai4ji2x's Avatar
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    291

    Default Re: Some modest results with spawn_army

    has anyone been able to spawn an actual family member who gets a place on the family tree? so far, all i've been able to spawn are generals.

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