Has anyone gotten this to work?Originally Posted by JeromeGrasdyke
Has anyone gotten this to work?Originally Posted by JeromeGrasdyke
Hi rorarii,
Do you mean this?
From here http://www.twcenter.net/forums/showt...voke_rebellionCode:script declare_counter loop set_counter loop 0 monitor_event FactionTurnStart empire_east and I_TurnNumber = 1 if I_SettlementOwner Alexandria = empire_east provoke_rebellion Alexandria end_if terminate_monitor end_monitor while I_CompareCounter loop = 0 end_while end_script
I'm going this now....
Cheers
Fall of the Republic - Rise of the Empire (FRRE)
Late Roman Republic mods for B.I
Hmm, that code doesn't seem to work or variations of it, at least not in B.I![]()
Anyone had success with provoke_rebellion in B.I ? - Personally i don't think it works...![]()
Fall of the Republic - Rise of the Empire (FRRE)
Late Roman Republic mods for B.I
any way of applying a date onto the end of spawn_army maybe making for example:
spawn_army summer_184BC
etc...
This would be way better than clicking to activate a new script every time.
No.
But you can do what you want by running a background script which executes a spawn on the desired turn.
The truth is the most valuable thing we have. Let us economize it. - Mark Twain
has anyone been able to spawn an actual family member who gets a place on the family tree? so far, all i've been able to spawn are generals.
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