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Thread: Some modest results with spawn_army

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  1. #1

    Default Re: Some modest results with spawn_army

    Hmm, that code doesn't seem to work or variations of it, at least not in B.I

    Anyone had success with provoke_rebellion in B.I ? - Personally i don't think it works...
    Fall of the Republic - Rise of the Empire (FRRE)
    Late Roman Republic mods for B.I

  2. #2

    Default Re: Some modest results with spawn_army

    any way of applying a date onto the end of spawn_army maybe making for example:

    spawn_army summer_184BC
    etc...

    This would be way better than clicking to activate a new script every time.

  3. #3
    Bibliophilic Member Atilius's Avatar
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    Default Re: Some modest results with spawn_army

    No.

    But you can do what you want by running a background script which executes a spawn on the desired turn.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  4. #4
    Member Member tai4ji2x's Avatar
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    Apr 2001
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    Default Re: Some modest results with spawn_army

    has anyone been able to spawn an actual family member who gets a place on the family tree? so far, all i've been able to spawn are generals.

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