Results 1 to 30 of 44

Thread: Some modest results with spawn_army

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Dromikaites's Avatar
    Join Date
    Jan 2005
    Location
    Bucharest, Romania
    Posts
    151

    Default Re: Some modest results with spawn_army

    Yes, I can confirm that Jerome's sintax works!


    Thank you very much, Jerome!
    Last edited by Dromikaites; 09-20-2005 at 15:25. Reason: Posted before seeng Jerome's tips

  2. #2
    CA CA JeromeGrasdyke's Avatar
    Join Date
    Dec 2002
    Location
    At a new top-secret (non-CA) location, surrounded by lots of steel and glass, high atriums, hordes of lovely marketing ladies, and with a new and spacious desk with plenty of room for body-moving.
    Posts
    257

    Default Re: Some modest results with spawn_army

    I gave the correct syntax above... look for the comma's
    "All our words are but crumbs that fall down from the feast of the mind."
    -- from 'The Prophet' by Kahlil Gibran

  3. #3
    Simulation Monkey Member The_Mark's Avatar
    Join Date
    Dec 2004
    Location
    Helsinki, Finland
    Posts
    2,613

    Default Re: Some modest results with spawn_army

    Beautiful.. Simply beautiful. Thank you, Jerome, we are ever in debt to you

    I have one question about this phrase parser, would the SettlementName condition check a multi-word settlement name if it was fed into the command as a phrase? It's a curious problem we have faced, as having a settlement name with two words, separated by whitespace, cannot be checked with the condition. We're even more curious about why the SettlementName condition checks the external name of the settlement, as opposed to the internal tag.. but that's not relevant right now.

  4. #4
    Member Member Dromikaites's Avatar
    Join Date
    Jan 2005
    Location
    Bucharest, Romania
    Posts
    151

    Default Re: Some modest results with spawn_army

    The spawned army of Captain Kaeso:

  5. #5
    aka AggonyAdherbal Member Lord Adherbal's Avatar
    Join Date
    Oct 2004
    Location
    Belgium
    Posts
    1,014

    Default Re: Some modest results with spawn_army

    wow great, this is gonna be VERY usefull. Thanks for your attention once again Jerome
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  6. #6
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
    May 2005
    Location
    Fortress of the Mountains
    Posts
    11,441

    Default Re: Some modest results with spawn_army

    Yeees!!!!

    The Turks can finally spawn their army, before attacking Constantinople.
    All hail King Jerome!!!!
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  7. #7

    Default Re: Some modest results with spawn_army

    *swears blindly*

    Especial thanks for this one, Jerome. We're still saving up for the performing telegram bearing flowers and chocolate for Guy to tell us why there isn't an 'or' operator, but we'll see what we can do.

    Any light you can shed on the below that we've also not been able to get working would be appreciated:

    play_video Sample use: play_video fmv/rome_intro.mpg
    provoke_rebellion Sample use: provoke_rebellion Segesta
    call_object_shortcut Sample use: call_object_shortcut strat_ui speedup_ai - will toggle the fast ai mode
    Last edited by Epistolary Richard; 09-20-2005 at 16:12.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  8. #8

    Default Re: Some modest results with spawn_army

    JeromeGrasdyke thank you.
    As always we apriciate your help.

    Now thanks to you we can add money to AI faction.

    syntax:

    console_command add_money faction, how_much

    Thanks again Jerome, this is HUGE help for us.
    Last edited by LorDBulA; 09-20-2005 at 17:05.

  9. #9
    CA CA JeromeGrasdyke's Avatar
    Join Date
    Dec 2002
    Location
    At a new top-secret (non-CA) location, surrounded by lots of steel and glass, high atriums, hordes of lovely marketing ladies, and with a new and spacious desk with plenty of room for body-moving.
    Posts
    257

    Default Re: Some modest results with spawn_army

    Quote Originally Posted by Epistolary Richard
    Any light you can shed on the below that we've also not been able to get working would be appreciated:

    play_video Sample use: play_video fmv/rome_intro.mpg
    provoke_rebellion Sample use: provoke_rebellion Segesta
    call_object_shortcut Sample use: call_object_shortcut strat_ui speedup_ai - will toggle the fast ai mode
    play_video is unimplemented in code... sorry about that
    provoke_rebellion should work, it takes a Phrase which is matched worldwide to a settlement name and should cause a rebellion in that settlement on the next end-of-turn
    call_object_shortcut should work as well, it is used to trigger various pieces of the UI by name; it takes a ui object name and then a ui piece name, both of which are Words... this goes through the tutorial assistant, so there is a chance it will be non-functional outside the prologue
    "All our words are but crumbs that fall down from the feast of the mind."
    -- from 'The Prophet' by Kahlil Gibran

  10. #10

    Default Re: Some modest results with spawn_army

    Trying the new syntax with the commas, right now.


    EDIT: Success! The syntax works just as Jerome said

    Last edited by SigniferOne; 09-20-2005 at 15:13.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO