I gave the correct syntax above... look for the comma's![]()
I gave the correct syntax above... look for the comma's![]()
"All our words are but crumbs that fall down from the feast of the mind."
-- from 'The Prophet' by Kahlil Gibran
Beautiful.. Simply beautiful. Thank you, Jerome, we are ever in debt to you
I have one question about this phrase parser, would the SettlementName condition check a multi-word settlement name if it was fed into the command as a phrase? It's a curious problem we have faced, as having a settlement name with two words, separated by whitespace, cannot be checked with the condition. We're even more curious about why the SettlementName condition checks the external name of the settlement, as opposed to the internal tag.. but that's not relevant right now.
wow great, this is gonna be VERY usefull. Thanks for your attention once again Jerome
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
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Yeees!!!!
The Turks can finally spawn their army, before attacking Constantinople.
All hail King Jerome!!!!
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
*swears blindly*
Especial thanks for this one, Jerome. We're still saving up for the performing telegram bearing flowers and chocolate for Guy to tell us why there isn't an 'or' operator, but we'll see what we can do.
Any light you can shed on the below that we've also not been able to get working would be appreciated:
play_video Sample use: play_video fmv/rome_intro.mpg
provoke_rebellion Sample use: provoke_rebellion Segesta
call_object_shortcut Sample use: call_object_shortcut strat_ui speedup_ai - will toggle the fast ai mode
Last edited by Epistolary Richard; 09-20-2005 at 16:12.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
JeromeGrasdyke thank you.![]()
As always we apriciate your help.
Now thanks to you we can add money to AI faction.
syntax:
console_command add_money faction, how_much
Thanks again Jerome, this is HUGE help for us.![]()
Last edited by LorDBulA; 09-20-2005 at 17:05.
play_video is unimplemented in code... sorry about thatOriginally Posted by Epistolary Richard
provoke_rebellion should work, it takes a Phrase which is matched worldwide to a settlement name and should cause a rebellion in that settlement on the next end-of-turn
call_object_shortcut should work as well, it is used to trigger various pieces of the UI by name; it takes a ui object name and then a ui piece name, both of which are Words... this goes through the tutorial assistant, so there is a chance it will be non-functional outside the prologue
"All our words are but crumbs that fall down from the feast of the mind."
-- from 'The Prophet' by Kahlil Gibran
Just occurred to me that the thread title should probably be changed
Jerome, would you happen to have any idea if a destroy_building command will be included in BI?
Has anyone gotten this to work?Originally Posted by JeromeGrasdyke
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