Just occurred to me that the thread title should probably be changed
Jerome, would you happen to have any idea if a destroy_building command will be included in BI?
Just occurred to me that the thread title should probably be changed
Jerome, would you happen to have any idea if a destroy_building command will be included in BI?
Sorry wrong topic![]()
Just to clarify (I have not turned my mind to scripts as of yet)...
Can I have an event in-game which spawns an army? OR must I get the player of the mod to go click the "show me" button? Could I have an event which tells him to click the said button so he at least knows what is going on?
The replication of the senate's "rewards" (but with different units and different circumstances(i.e. not from the senate)) would be nice.
You can probably use Epistolary Richard's excellent code form his "Client Kingdoms" mod.Originally Posted by Dol Guldur
An advisor/event script ala CK is a viable choice, if the script used fits into a single event. The other choice is a background script, that the player has to activate every time the game is loaded, but that can be used to do much more complex scripts, as the script runs all the time in the background.
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