Will someone be making a small tutorial on how this is done. ie. which files to put the script into. Kinda new to this. Thnx
Will someone be making a small tutorial on how this is done. ie. which files to put the script into. Kinda new to this. Thnx
This seems to work with "named character" too.
JEROME YOU ARE THE MAN!
/me throws away months of trial and error
BTW, I have used call_object_shortcut before and it works fine
I've incorporated it into my Beginner guide to scripting:Originally Posted by Vegas_Bear
https://forums.totalwar.org/vb/showthread.php?t=46738
Read the first post through fully, that'll tell you how to set up a script, then you can read the specific entry for spawn_army at the top of the second page.
(And if someone with a working copy of RTW wouldn't mind checking my syntax is correct before I look stupid I'd appreciate it)
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
A suitor scorned becomes a rebel... sounds about right to me. I tend to get fighting mad when I can't get the lady I'm after, too... LOL
Has anyone gotten this to work?Originally Posted by JeromeGrasdyke
Hi rorarii,
Do you mean this?
From here http://www.twcenter.net/forums/showt...voke_rebellionCode:script declare_counter loop set_counter loop 0 monitor_event FactionTurnStart empire_east and I_TurnNumber = 1 if I_SettlementOwner Alexandria = empire_east provoke_rebellion Alexandria end_if terminate_monitor end_monitor while I_CompareCounter loop = 0 end_while end_script
I'm going this now....
Cheers
Fall of the Republic - Rise of the Empire (FRRE)
Late Roman Republic mods for B.I
Hmm, that code doesn't seem to work or variations of it, at least not in B.I![]()
Anyone had success with provoke_rebellion in B.I ? - Personally i don't think it works...![]()
Fall of the Republic - Rise of the Empire (FRRE)
Late Roman Republic mods for B.I
any way of applying a date onto the end of spawn_army maybe making for example:
spawn_army summer_184BC
etc...
This would be way better than clicking to activate a new script every time.
No.
But you can do what you want by running a background script which executes a spawn on the desired turn.
The truth is the most valuable thing we have. Let us economize it. - Mark Twain
has anyone been able to spawn an actual family member who gets a place on the family tree? so far, all i've been able to spawn are generals.
Bookmarks