Excuse me beforehand if this has already been brought up and covered in another post, I've skimmed through this sub-forum but found nothing handling the subject.
To the point. There are a few issues in RTW that seriously ruins the feeling of it all, one of the major buggers is the phalanx, mainly it's mechanics, but also the AI's inability to operate or fight it in a decent manner. I don't know how and if this can be resolved in any way, one issue of it all is how troops don't deliberately try to break through the phalanx to it's front, the only way this will happen is either if you order your troops to run straight through the phalanx and then order them to engage again when they have slipped in between the pikes. Another way is to apply preasure with cavalry, in which case your troops will be forced in beyond the pikes by the sheer mass. I think you all know that when it comes to attacking phalanxes from the front, cavalry is redicoulosly enough more effective than infantry, since they litterally fly over the pikes to engage in close quarter, while their mass also forces the phalanx formation to break.
Can issues such as these be adressed to fix the phalanx? Because if not, I just won't be able to play factions using phalanx units, since if used properly they are way too overpowering against the AI. When playing a human opponent or AI using phalanx units yourself, you can as beforementioned force your units into the phalanx and thus break it up, but the AI simply does not do this, and fighting them with phalanxes is just frustrating to watch.
Well, not to mention what I call the smorgasbord-formation often employed by the AI, where it dips the flank of it's phalanxes into your lines to get slaugthered, even if they are not engaging another unit in their frontal direction. Such scenes and many other phalanx-related are a frequent cause for cutting a game-session short with immidate effect. Therefore I very much hope not to see any of the sort in EB, since I'm much looking forward to a great gaming-experience with this mod, freed from the shortcomings of the original game.
Thank you for reading.
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