Aymar:
Thank you for the anwser, I feel a bit comforted and look forward to experience these improvements personally.
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Aymar:
Thank you for the anwser, I feel a bit comforted and look forward to experience these improvements personally.
![]()
lol
By "less than stellar behavior", do you mean the Phalanxes still break their lines, but they perform better individually? Or what? This is interesting.
The AI seems to be using them better in groups thanks to our new formations, but it still doesn't handle them in a way that maximizes their effectiveness...but it least the formations seem to be helping the AI support it's phalanx units with other phalanx and its more flexible infantry.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
All right- far ****ing out! When EB comes out, it will be the first time I have played RTW since last May- and it'll be worth it!![]()
Phalanx's are awful mainly for one reason. When the A.I. advances towards your line all phalanx's, at the last moment will turn about 45 degrees and attempt to attack the flank of the unit next to yours. This is basic shitty A.I. coding that is hardcoded. No matter what nice formations you set up for the phalanx, you can never get around this issue.
One on One, phalanx's behave fine, however once a second unit is next to one of yours, the A.I. uses the phalanx incorrectly.
Believe me if the A.I.'s phalanxs attacked head on, then Darth's Phalanx formations would be extremely good.
Ano2:
You just had to go ruin my expectations like that didn't you!![]()
Well, if that is the case, let's just hope CA holds the words brought by wishazu, if not, I'm doing a fantasy-mod without a trace of phalanx-units in it.
Btw, is it possible to make other units than phalanxes attack in ranks, or was that another great feature from M:TW they killed completely?
lol
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