These images are to illustrate my ideas. First, you can see that boats have a very long movement, as the game cannot show it completely. You can see a straigh line, but when the boat arrives there, it still has some movement allowed (it arrives to the south of Sardinia).

This is the movement of a diplomat before getting the trait.

And this is after the trait.

For generals, it was not so easy, as the game didn't recognize "general" or "named character". The character who received the trait was recognized as "family". This is the trigger:
Code:
Trigger character_speed_increase
WhenToTest CharacterTurnEnd
Condition AgentType = family
and not Trait FasterCharacter = 1
Affects FasterCharacter 1 Chance 100
But I was unable to find the AgentType required (if any) for all the generals (no named_characters), and I wonder if it exists.
Any idea about what to test now?
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