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  1. #1
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: A question about movement in strat map

    These images are to illustrate my ideas. First, you can see that boats have a very long movement, as the game cannot show it completely. You can see a straigh line, but when the boat arrives there, it still has some movement allowed (it arrives to the south of Sardinia).


    This is the movement of a diplomat before getting the trait.

    And this is after the trait.


    For generals, it was not so easy, as the game didn't recognize "general" or "named character". The character who received the trait was recognized as "family". This is the trigger:
    Code:
    Trigger character_speed_increase
        WhenToTest CharacterTurnEnd
    
        Condition AgentType = family
        and not Trait FasterCharacter = 1
    
        Affects FasterCharacter 1  Chance  100
    But I was unable to find the AgentType required (if any) for all the generals (no named_characters), and I wonder if it exists.
    Any idea about what to test now?

  2. #2

    Default Re: A question about movement in strat map

    When you say no named_characters, do you mean captains?

    The game is quite confusing in that respect, as in the code generals are referred to as family members and captains as generals.

    Captains can't get traits, but you should be able to raise movement across the board by increasing starting_action_points in descr_character.

    Or am I way off mark here?
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  3. #3
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: A question about movement in strat map

    Quote Originally Posted by Epistolary Richard
    When you say no named_characters, do you mean captains?

    The game is quite confusing in that respect, as in the code generals are referred to as family members and captains as generals.

    Captains can't get traits, but you should be able to raise movement across the board by increasing starting_action_points in descr_character.

    Or am I way off mark here?
    OK, you answered my question: captains can't get traits. So it will be impossible to make this method to work with them. The named_characters (generals) are called "family" in this case. Now I'm testing the campaign and named generals are really faster, so you can use them to manage two neighbout cities in the same turn.

    Regarding the starting_action_points, I increased to 95, but it is only a slight increase from the original (80). I didn't try a higher value because of this: https://forums.totalwar.org/vb/showp...4&postcount=15

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