Stop to make crappy games, leave the business and let real pro like Blizzard to take care of it.
EA bought out Westwood because they were a money losing interest. CnC RTS games were there only successful franchise, everything else they made flopped big time. So eventually EA had to protect there investment in Westwood by buying it. After EA bought Westwood most of the Westwood empolyees were sent to the EALA development studio, which turned out Generals it's x-pack and the BFME games (which technically are CnC fantasy). But something like 75% of the old Westwood team is now at Petroglyph studio's. Both the people who didn't move to EALA and from former WW people who left EALA after being worked to death by EA. So the next CnC games will be Battle For Middle Earth 2 and Star Wars empire at war, they are being made by the same people who made CnC after all. But potentially the next CnC titles game will be Red Alert 3, if EA takes it out of limbo.
Also blizzard couldn't make a good RTS game if they were shown by Sid Meyers himself.
Last edited by lars573; 09-17-2005 at 15:13.
If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.
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"cough" Starcraft "cough"Originally Posted by lars573
But yeah you're right, the taste differs quite much. Never really liked the C&C series myself.
Last edited by Ironside; 09-17-2005 at 15:17.
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Is there a word game about abbreviation RTS here, or I'll be the first sucker saying "Hey! It's Real Time Strategy, man!".. I've just been..Ahem..Dune II: The Battle For Arrakkis was the first mainstream Resource Transit System, not Command And Conquer.
That's true Dune is the first RTS. However, it's still a widely accepted truth that Starcraft is the king of the RTS region.
Well, I did not mention my own thoughts about RTS preference. If they'd ask TW battles and AOE series crash them all. Warcraft III is a very pretty game, but I like the RPG elements much more and I think RPG taste is slightly over RTS elements in W3.
However, I generally keep updated with game mags and the editors say that Starcraft is the king of RTS in an objective sense.
To you, it may be "Real Time Strategy", but to anyone who's sick and tired of the genre, "Resource Transit System" is the real definition. The whole game genre are dependant on one thing: resources you "mine" from the surrounding area. Gold, crystals, tiberium, cash, spice... it's all the same.Originally Posted by LeftEyeNine
Build worker.
Send worker to mine resource.
Wait for worker to come back to your main building with resource.
Build more workers.
Send workers to mine resources.
Rinse and repeat.
Build hordes of A) super strong units, or B) super weak but super cheap units.
Zerg rush the enemy.
Rinse and repeat.
Thankfully, Total Annihilation: Kingdoms made the resources, and how it's "mined" to be quite unique.
Oh, and I voted for C&C Generals, because I enjoyed Zero Hour
I vote other. I really liked the Emperor: Battle for Dune game, even if it's just because I like the Dune universe. Damn EA for ruining it out of greed. It's far from polished, though, and ridden with bugs, thanks to EA's lack of support.
Though I'd like a Dune game in another genre, though. It'll be awesome. Fighting from planet to planet (though not a space empire genre, since the Dune universe rarely engages in space battles, considering the Guild's monopoly on space travel. In fact, wouldn't it be intriguing if you have to pay the money directly to move your troops from different planets, with increasing cost for increasing size? Adding a whole new strategic depth, stopping the blitz/rush and force the players to use smaller forces rather than just rush the horde across the universe. You gotta read the novel to understand) or just on Arrakis itself with the Great Houses, add a Paradox-complexity level, or even the lighter KOH style diplomacy/intrigues into it, and set up recruiting systems similar to R:TW. There you go. Oh, and battle it out the old ways, ala Rise of Nations "fighting" mode.
Last edited by AntiochusIII; 09-18-2005 at 04:29.
What about Total Annihilation ? It basically had the same system, but less boring, and with 2 resources (energy and iron). TA:K was just a step backward compared to TA. Btw, I can't wait for the next TA-like game, Supreme Commander. It was presented during the E3 show, and it looked like it would trample to death any RTS standing on its way, stupid Westwood games included.Originally Posted by kekvitirae
I believe the first game to be considered an RTS is Herzog Zwei released for the Genesis in 1990.
To me RTS, like adventure games, is pretty much a dead genre...I think Westwood should try to make a strategy game that's as original as possible so I voted other.
Last edited by Thoros of Myr; 09-18-2005 at 17:41.
In my opinion, TA sucks. And besides, I'd much rather have a fantasy setting than a futuristic one.Originally Posted by Meneldil
Good story with horrid game play attached to it. Same story with all Blizzard RTS games. Great story lines horrible out dated un-fun gameplay.Originally Posted by Ironside
If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.
VENI, VIDI, NATES CALCE CONCIDI
I came, I saw, I kicked ass
I would love to see another CnC Tiberium whatever...
You cant but love stealth tanks!
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or bit irraitedOriginally Posted by lancelot
did you know theres over 200,000 people playing Tiberian Sun on the web!
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