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Thread: My next game, money will not be an object.

  1. #1
    Uber Soldat. Member Budwise's Avatar
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    Default My next game, money will not be an object.

    I am going to mod the start period where all factions start off with as much money as I can give them (Does anyone know the exact amout that the maximum is?) and see what the AI does with it. I am tired of seeing the Danes go into finantial ruin. I also hate seeing seas of peasants for an AI army.

    Well no more.
    Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.

    Edit October 17th, 2007
    Work-Still hate it but I appreciate having it more now.
    Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
    Responsibilities, Too many bills to too little money
    Reality - (Censored)
    Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
    MTW - Kingdoms installed but...Urggg, too soon.
    ----------------
    Conclusion, Life is worth Living now.

  2. #2

    Default Re: My next game, money will not be an object.

    My Housemate did this. Prepare for the bribing of alot of armies on all sides of all factions and then massive ransoms being paid. It all gets rather silly as I got told. Have fun.

  3. #3
    Uber Soldat. Member Budwise's Avatar
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    Default Re: My next game, money will not be an object.

    Quote Originally Posted by BAD
    My Housemate did this. Prepare for the bribing of alot of armies on all sides of all factions and then massive ransoms being paid. It all gets rather silly as I got told. Have fun.
    Good to know, I will make sure that Heirs are the leaders of the good stacks.
    Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.

    Edit October 17th, 2007
    Work-Still hate it but I appreciate having it more now.
    Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
    Responsibilities, Too many bills to too little money
    Reality - (Censored)
    Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
    MTW - Kingdoms installed but...Urggg, too soon.
    ----------------
    Conclusion, Life is worth Living now.

  4. #4

    Default Re: My next game, money will not be an object.

    I would not give the AI a lot of cash since it would just waste it all on buying peasants and urban militia. I would give the AI better tech upgrades at the start, and then maybe a bit extra cash, so it will actually field good units.

  5. #5

    Default Re: My next game, money will not be an object.

    Want to improve the AI?

    Give them ports, shipbuilders and a fleet. Even the Danish start acting properly with that
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  6. #6
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: My next game, money will not be an object.

    Mod the port-income to atleast 100% (can you make it higher? Haven't tried).

    That means that the comp earn as much as you on your trade-network. And add the muter-field from VI. Reduces peasants quite a lot.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

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  7. #7
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: My next game, money will not be an object.

    You don't necessarily need to mod the game to give the AI factions loads of money. You can use the built in developer 'cheats' and select each faction and type in the code that gives them a million florins before going back to the faction you wish to control (do a search for the codes if you don't know about them already). However, the AI is stupid when it gets money. Yes it trains lots of troops, but then it spends all its time bribing other armies. No army is safe and a loyal region can be bribed and lost in any turn. And then the AI's money runs out and it has made no precautions to protect itself from bankruptcy, which will happen and then it'll spend the rest of the game with massive debts and armies it cannot afford. Giving the AI billions instead of a few million might prevent the AI going bankrupt early, but the campaign will end up with bribed regions all the time and get boring I'd imagine. Upping the amount of money you can make from trade and farms so there's more money all round might be better - but time consuming to mod I expect.
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  8. #8
    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: My next game, money will not be an object.

    It would be interesting if it were possible to make some buildings also generate a small amount of income, so that they become worth making in provinces which have poor farm output. The Cathedral, for instance, generates some income, so there must be an existing data field where this could be inserted, or edited?

    I had in mind things as cheap and basic as the fort, or castles in general. You'll notice how most of them are given names to match what are nowadays major cities. They may well have started life as forts, because it was a defensible place but, historically, these always attracted settlement nearby, since people could make money by servicing the needs of the garrison and also run to it for protection, in a crisis.

    Personally, I would go down the route spatula just suggested and alter the province income levels. I liked the idea of that mod where sea-trade income is reduced, to give the AI more of a chance, though I expect the Byz will still do well for themselves by taking over half the map.

    Modifying province incomes will require careful thought and it might help to begin by assessing whether any faction already has an edge at the start of the game, or if everything is carefully balanced, with obvious exceptions, like Aragon and the Danes.

    Does anyone happen to know which file to look at to see all the province base level agricultural outputs, resources and trade goods values?

    EYG

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  9. #9
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: My next game, money will not be an object.

    Startposition files I think it was (I'm not on my home computer ATM). You know those early, high, late files.
    Modding port income is very easy, you just need to change a number on one row.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  10. #10
    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: My next game, money will not be an object.

    Thanks, Ironside. I'll check that out later (I'm busy in a campaign just now).

    EYG

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