Results 1 to 11 of 11

Thread: The stupid AI and the map

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Old Town Road Senior Member Strike For The South's Avatar
    Join Date
    Jul 2005
    Location
    Between Louis' sheets
    Posts
    10,369

    Default The stupid AI and the map

    Ive been doing some thinking lately and was wonsering if the map would have anything to do with the inept AI (talking campagin desicons) in MTW the map was set in RTW its sorta freebased and IMO one of the reasons the AI failed was becuase of this What do yall think
    There, but for the grace of God, goes John Bradford

    My aim, then, was to whip the rebels, to humble their pride, to follow them to their inmost recesses, and make them fear and dread us. Fear is the beginning of wisdom.

    I am tired and sick of war. Its glory is all moonshine. It is only those who have neither fired a shot nor heard the shrieks and groans of the wounded who cry aloud for blood, for vengeance, for desolation.

  2. #2

    Default Re: The stupid AI and the map

    I think the AI is slow to react and it forgets stuff. It improperly assesses the strength of the human's armies because it bases that on the auto-resolve odds which are skewed in favor of the AI. It doesn't seem to understand that a good general should stay with a large army rather than be used as a scout. There also might be too much randomization in its decision making.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  3. #3
    Lesbian Rebel Member Mikeus Caesar's Avatar
    Join Date
    Nov 2004
    Location
    Ostrayliah
    Posts
    3,590

    Default Re: The stupid AI and the map

    Deleted.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  4. #4
    Member Member Azi Tohak's Avatar
    Join Date
    Jan 2005
    Location
    Smallville USA.
    Posts
    971

    Default Re: The stupid AI and the map

    The AI on the map is not great, but the load-save bug is the biggest single problem. Keeps opposing empires from expanding, which means yours can just gobble up ground while your foe just sits there.

    Azi
    Last edited by Azi Tohak; 09-24-2005 at 23:57.
    "If you don't want to work, become a reporter. That awful power, the public opinion of the nation, was created by a horde of self-complacent simpletons who failed at ditch digging and shoemaking and fetched up journalism on their way to the poorhouse."
    Mark Twain 1881

  5. #5
    Robot Unicorn Member Kekvit Irae's Avatar
    Join Date
    May 2003
    Location
    Alabama
    Posts
    3,758

    Default Re: The stupid AI and the map

    Do NOT post anything related to politics here (unless, of course, it's about the Senate in the game)

  6. #6

    Default Re: The stupid AI and the map

    Quote Originally Posted by Puzz3D
    I think the AI is slow to react and it forgets stuff. It improperly assesses the strength of the human's armies because it bases that on the auto-resolve odds which are skewed in favor of the AI. .
    Then if thats the case, why have the option of different levels of difficulty on both the campaign and battle maps?

    IMO, the AI simply attacks with its strongest troops first. A shock tactic.

  7. #7
    Spindly Killer Fish Member ShellShock's Avatar
    Join Date
    Aug 2004
    Location
    UK
    Posts
    189

    Default Re: The stupid AI and the map

    Even without the load/save bug, I think the RTW map makes the AI's job ten times harder compared to MTW and STW. There are so many more variables at play, that it must make it very difficult for the AI to find its best move.

    Hopefully BI will finally fix the load/save bug, and we'll get a better idea of how good or bad the campaign AI is.
    He does sit in gold, his eye red as 'twould burn Rome.

  8. #8

    Default Re: The stupid AI and the map

    Quote Originally Posted by Garvanko
    Then if thats the case, why have the option of different levels of difficulty on both the campaign and battle maps?
    The reasoning CA gives for using campaign difficulty to auto-resolve battles is in the FAQ, and I quote it here.

    -----------------------

    Q. Why is Campaign Difficulty used for auto-resolved battles? It doesn't make sense. Let me explain: If we have a player that is good strategist and poor tactician (former Civilization player?), he could play Very Hard campaign and Easy battles. But then, it would force him to not auto-resolve any battle in the game, because if auto-resolved, they would lead to terrible losses due to Very Hard Campaign difficulty, making it micromanagement nightmare (battling every single rebel out there). Wouldn't it made more sense to have Battle Difficulty used for auto-resolved battles, since if battles are made easy, then auto-resolving them should be easy. If battles are hard, then auto-resolving should be hard. Anyway, it would be great if this got changed in patch or expansion, or least added a switch to give players a choice what type of difficulty is used when autoresolving battles.

    A. Using campaign difficulty for auto-resolve does make sense if you consider that auto-resolve is part of the campaign game, not the battle engine. The original purpose of the campaign game in all TW titles was to generate battles for the player to fight - the fact that the campaign games also turned out to be good games in their own right is a bonus! Therefore, auto-resolve uses campaign difficulty because the whole idea of a battle is abstracted and fought out quickly *as part of a campaign*.

    Auto-resolve is included because some battles are not going to be all that interesting - hunting down a bunch of rebellious peasants is not always what you want to do, for example. Battles like this are an inevitable consequence of the open-ended campaign system, because if lots of different battles are possible, some will be less interesting than others.

    Your example of a very hard campaign and easy battles is a good one, though, but not for the reasons you give. This would be a superb way for your notional Civilization player to come to grips with the way that TW games work. He’s challenged on the kind of game he knows, and has an easier ride while learning battlefield command skills.
    This also explains why auto-resolve never does quite as well as a human player - you always have the chance to influence a battle in your favour by committing troops when they will do the most good, making sure terrain is used, suckering the enemy into fighting in the wrong place, and so forth. Auto-resolve has none of this acquired human finesse; it’s there as a shortcut for play.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  9. #9

    Default Re: The stupid AI and the map

    "Using campaign difficulty for auto-resolve does make sense if you consider that auto-resolve is part of the campaign game, not the battle engine."

    I hadn't read that entry in the FAQ. Interesting.

    The programmers let their programming show through. They construct the battle engine as a separate unit from the campaign game and try to keep such things as difficulty settings separate. To the designers, auto-calculated battles are considered part of the campaign and thus completely unrelated to the battle engine.

    However, from the perspective of an end user who knows nothing about the game's code base and only cares about how it plays, it doesn't necessarily make sense for battle difficulty not to apply in auto-calculated battles. The player is more inclined to view battle, auto-calculated or not, as one thing: battle. So, from that point of view, the player expects battle difficulty to apply to, as the name implies, battle (and thus auto-calculated battles as well as manual ones).

    Ultimately, part of the game doesn't work the way many players intuitively think it should. However, the designers think it makes more sense for campaign difficulty to affect auto-resolved battles based on the way they structured the code. In my opinion (and presumably the opinions of most players), features like this should be made intuitive for the player, not the designer. After all, the player is the target audience, not the designer (in the case of commercially developed games, anyway).



    It took me about eight times as long to write this as it should have. I think that's my cue to get some sleep.

  10. #10
    The Black Senior Member Papewaio's Avatar
    Join Date
    Sep 2001
    Location
    Sydney, Australia
    Posts
    15,677

    Default Re: The stupid AI and the map

    I have used autoresolve in the past for an entire game to get to grips with the strategic side when going from one TW title to another as the strat side makes the biggest changes. As the battles are relatively easy as they don't really change as much as the campaign side.

    The original purpose of the campaign game in all TW titles was to generate battles for the player to fight - the fact that the campaign games also turned out to be good games in their own right is a bonus!
    If they actually listened to fans who want a MP campaign game they might actually have figured out that the RTS side of TW is not as important to the long term strat players as the campaign side.

    MP fails in my opinion because the battles do not have a campaign context. They are once off and have no impact apart from the actual game. In which case there are many RTS out there such as Dawn of War which can be more engaging. Particulary as the amount of fantasy units has increased to the point that fantasty RTS games are not that different anymore.

    Campaigns are the key to why people play TW, it is the bit that keeps SP engaging. Which if you consider the ratio of SP to MP kind of clearly indicates the import of campaigns.
    Our genes maybe in the basement but it does not stop us chosing our point of view from the top.
    Quote Originally Posted by Louis VI the Fat
    Pape for global overlord!!
    Quote Originally Posted by English assassin
    Squid sources report that scientists taste "sort of like chicken"
    Quote Originally Posted by frogbeastegg View Post
    The rest is either as average as advertised or, in the case of the missionary, disappointing.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO