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  1. #1

    Default Re: Armageddon: Total War

    And no cav in your army I see? Didn't huge amounts of mongols rally and charge and charge again ?

    I never liked these kind of battles since once you've won the first wave, you've usually won the battle, no matter how outmanned you are...
    Abandon all hope.

  2. #2
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Armageddon: Total War

    How do you guys get these battles, I play on hard and I'm lucky if the enemy deploy 1500 men on huge unit size.

    Or is that my problem, the unit size?
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  3. #3

    Default Re: Armageddon: Total War

    The amount of men fielded by the horde is determined by the amount of men in the bordering provinces, the more the merrier.


    DensterNY had massed a huge amount of units there and so the Horde came with the entire family as well...
    Abandon all hope.

  4. #4

    Default Re: Armageddon: Total War

    Quote Originally Posted by Mithrandir
    The amount of men fielded by the horde is determined by the amount of men in the bordering provinces, the more the merrier.


    DensterNY had massed a huge amount of units there and so the Horde came with the entire family as well...

    Not always. In my current game I only had 120 men in Khazar and 200 in Volga-Bulgaria and the horde came in with 20,000 in Khazar and 8,000 in to the other.
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Armageddon: Total War

    Silly Horde, trix are for kids.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  6. #6
    Member Member DensterNY's Avatar
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    Default Re: Armageddon: Total War

    Actually I did experiment with the game as I saved it before the Horde arrived and I tried removing everyone except for one unit of peasants and still 12k Mongols arrived so I guess it really doesn't matter how many guys you have there.

    Mithrandir, actually I did have Cavalry at different points of the fight its just that at the end these were the men I had on the field. One important thing about a large fight like this is that you have to take your time to set up your reinforcements. Its hard to gauge what type of unit you'll need to replace but set it up wrong and you'll have a lopsided army on the field which could be disastrous. I got lazy and paid for it because at one point I had 20 missile units back to back and stood on the field with a pile of arbalesters, my general and only 2 fighting units.

    A human player would have charged me and routed my army but luckily the AI still didn't like getting hit with those bolts and didn't come in close.
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  7. #7
    Member Member lugh's Avatar
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    Default Re: Armageddon: Total War

    Nice! My biggest battles against the horde never got much bigger than 10k a side.
    It's a pity that the numbers don't increase more dramatically, but I guess it wouldn't be very realistic and also a little unbalancing, 100k army anyone? (I want to do a HRE crusade 100k strong under Frederick I though, hasn't worked out yet)

  8. #8
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Armageddon: Total War

    Quote Originally Posted by m52nickerson
    Not always. In my current game I only had 120 men in Khazar and 200 in Volga-Bulgaria and the horde came in with 20,000 in Khazar and 8,000 in to the other.
    Yep, my Russian campaign had about a 20k horde (15k Khazar and 5 in others), and I didn't even own the border provinces. Did actually get a few provinces around/in Poland too (4-5)... Still won that one

    Aahh the good old days

    Edit: had 120k as the Almohads once, won that battle
    Last edited by Ironside; 09-21-2005 at 17:03.
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  9. #9
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: Armageddon: Total War

    Well Mithrandir surprisingly I had the timer on but even with over 9 hours of fighting only half of the clock had elapsed which is good I guess since there were 30k men on the field.
    Help me to understand. If you've got the clock on, how can the battle last for 9 hours? The clock isn't 9 hours long. I'm missing something.
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  10. #10
    Member Member OlafTheBrave's Avatar
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    Default Re: Armageddon: Total War

    The amount of time on the clock varies by the amount of troops in the battle.

  11. #11
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Armageddon: Total War

    Quote Originally Posted by ToranagaSama
    Help me to understand. If you've got the clock on, how can the battle last for 9 hours? The clock isn't 9 hours long. I'm missing something.
    They changed that from STW due to obvious reason.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

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