Forget all the complicated stuff I suggested above. As of today we know the correct syntax for spawn_army:Originally Posted by Delenda est Carthago
https://forums.totalwar.org/vb/showt...419#post928419
So you simply spawn the whole "crusade" when you need to. Even though you don't need the "hidding in a labyrinth" solution, here is what I meant by that:
1) You need to "paint" the impassable forest labyrinth on the map_ground_types.tga (see the map-making tutorials). The purpose of the labyrinth was to prevent an invader to find your captain too easily.
2)You write down the coordinates of the key points on the way out of the labyrinth, because you need to guide your captain.
Now about the events that would trigger the Crusades, you can inspire yourself from the code of "4 turns per year" mod here:
https://forums.totalwar.org/vb/showthread.php?t=44648
You count the number of turns like it's done there and when it is the right turn you spawn the crusade.
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