Quote Originally Posted by Bwian
Is there a minimum range that results in either a switch to secondary weapon, or retreat if no secondary weapon is possible.
I believe 20 meters is the minimum range for missile weapons specifiable in export_descr_unit.txt.
Quote Originally Posted by Bwian
Do they HAVE to loop so much? Can we control the trajectory so that the weapons appear to travel in a more direct manner.
Missile trajectory is modifiable in descr_projectile_new.txt.
Quote Originally Posted by Bwian
When I make a close inspection of the point at which the missiles actually appear on screen in a battle, they seem to materialise just in front of the unit for archers, and above for javelin throwers.
Not sure on this one. I've seen missile spawn points listed for towers and siege engines, I think, but not units.
Quote Originally Posted by Bwian
I can't seem to reduce this or make this work as I expected. I reduced the fire animation to 6 frames, does this alone speed up the rate of fire? I seem to still get 'bursts' of fire at the same intervals as before...almost as if there were 'turns' for firing...
Hmm, I don't know. Possibly this is coded somewhere in the DAT/IDX files that Verci hasn't gotten to, I don't know.